//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef TF_HUD_ARENA_VS_PANEL_H #define TF_HUD_ARENA_VS_PANEL_H #ifdef _WIN32 #pragma once #endif #include "hudelement.h" #include using namespace vgui; class CAvatarImagePanel; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CHudArenaVsPanel : public CHudElement, public EditablePanel { DECLARE_CLASS_SIMPLE( CHudArenaVsPanel, EditablePanel ); public: CHudArenaVsPanel( const char *pElementName ); virtual void Init( void ); virtual void ApplySchemeSettings( IScheme *scheme ); virtual bool ShouldDraw( void ); virtual void OnTick( void ); virtual void FireGameEvent( IGameEvent * event ); private: bool m_bVisible; float m_flHideTime; EditablePanel *m_pBluePanel; EditablePanel *m_pRedPanel; CAvatarImagePanel *m_pBlueAvatar; CAvatarImagePanel *m_pRedAvatar; }; #endif // TF_HUD_ARENA_VS_PANEL_H