//========= Copyright Valve Corporation, All rights reserved. ============// #ifndef C_TF_TANK_BOSS_H #define C_TF_TANK_BOSS_H #include "c_tf_base_boss.h" #include "NextBot/C_NextBot.h" class C_TFTankBoss : public C_TFBaseBoss { public: DECLARE_CLASS( C_TFTankBoss, C_TFBaseBoss ); DECLARE_CLIENTCLASS(); C_TFTankBoss(); virtual void GetGlowEffectColor( float *r, float *g, float *b ); // ITFMvMBossProgressUser virtual const char* GetBossProgressImageName() const OVERRIDE { return "tank"; } }; #endif // C_TF_TANK_BOSS_H