//========= Copyright Valve Corporation, All rights reserved. ============// #include "cbase.h" #include "c_tf_tank_boss.h" #include "teamplayroundbased_gamerules.h" IMPLEMENT_CLIENTCLASS_DT(C_TFTankBoss, DT_TFTankBoss, CTFTankBoss) //RecvPropVector(RECVINFO(m_shadowDirection)), END_RECV_TABLE() LINK_ENTITY_TO_CLASS( tank_boss, C_TFTankBoss ); C_TFTankBoss::C_TFTankBoss() { } void C_TFTankBoss::GetGlowEffectColor( float *r, float *g, float *b ) { TeamplayRoundBasedRules()->GetTeamGlowColor( GetTeamNumber(), *r, *g, *b ); }