//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Client DLL VGUI2 Viewport // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #pragma warning( disable : 4800 ) // disable forcing int to bool performance warning // VGUI panel includes #include #include #include #include #include #include #include #include // client dll/engine defines #include "hud.h" #include // viewport definitions #include #include "TFCViewport.h" #include "tfcteammenu.h" #include "vguicenterprint.h" #include "text_message.h" #include "tfcclassmenu.h" // // This is the main function of the viewport. Right here is where we create our class menu, // team menu, and anything else that we want to turn on and off in the UI. // void TFCViewport::CreateDefaultPanels( void ) { AddNewPanel( new CTFCTeamMenu( this ), "CTFCTeamMenu" ); AddNewPanel( new CTFCClassMenu( this ), "CTFCClassMenu" ); BaseClass::CreateDefaultPanels(); } void TFCViewport::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); gHUD.InitColors( pScheme ); SetPaintBackgroundEnabled( false ); } IViewPortPanel* TFCViewport::CreatePanelByName(const char *szPanelName) { IViewPortPanel* newpanel = NULL; // Up here, strcmp against each type of panel we know how to create. // else if ( Q_strcmp(PANEL_OVERVIEW, szPanelName) == 0 ) // { // newpanel = new CCSMapOverview( this ); // } // create a generic base panel, don't add twice newpanel = BaseClass::CreatePanelByName( szPanelName ); return newpanel; } int TFCViewport::GetDeathMessageStartHeight( void ) { int x = YRES(2); IViewPortPanel *spectator = gViewPortInterface->FindPanelByName( PANEL_SPECGUI ); //TODO: Link to actual height of spectator bar if ( spectator && spectator->IsVisible() ) { x += YRES(52); } return x; }