//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "tfcteammenu.h" #include #include "hud.h" // for gEngfuncs #include "c_tfc_player.h" #include "tfc_gamerules.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CTFCTeamMenu::CTFCTeamMenu(IViewPort *pViewPort) : CTeamMenu(pViewPort) { } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CTFCTeamMenu::~CTFCTeamMenu() { } void CTFCTeamMenu::ApplySettings(KeyValues *inResourceData) { BaseClass::ApplySettings( inResourceData ); } void CTFCTeamMenu::ShowPanel(bool bShow) { if ( bShow ) { engine->CheckPoint( "TeamMenu" ); } BaseClass::ShowPanel( bShow ); } //----------------------------------------------------------------------------- // Purpose: called to update the menu with new information //----------------------------------------------------------------------------- void CTFCTeamMenu::Update( void ) { BaseClass::Update(); const ConVar *allowspecs = cvar->FindVar( "mp_allowspectators" ); if ( allowspecs && allowspecs->GetBool() ) { C_TFCPlayer *pPlayer = C_TFCPlayer::GetLocalTFCPlayer(); if ( !pPlayer || !TFCGameRules() ) return; // if we're not already a CT or T...or the freeze time isn't over yet...or we're dead if ( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED || ( pPlayer && pPlayer->IsPlayerDead() ) ) { SetVisibleButton("specbutton", true); } else { SetVisibleButton("specbutton", false); } } else { SetVisibleButton("specbutton", false ); } char mapName[MAX_MAP_NAME]; Q_FileBase( engine->GetLevelName(), mapName, sizeof(mapName) ); if( C_TFCPlayer::GetLocalTFCPlayer()->GetTeamNumber() == TEAM_UNASSIGNED ) // we aren't on a team yet { SetVisibleButton("CancelButton", false); } else { SetVisibleButton("CancelButton", true); } } //----------------------------------------------------------------------------- // Purpose: When a team button is pressed it triggers this function to // cause the player to join a team //----------------------------------------------------------------------------- void CTFCTeamMenu::OnCommand( const char *command ) { if ( Q_stricmp( command, "vguicancel" ) ) { engine->ClientCmd( command ); } BaseClass::OnCommand(command); gViewPortInterface->ShowBackGround( false ); OnClose(); } //----------------------------------------------------------------------------- // Purpose: Sets the visibility of a button by name //----------------------------------------------------------------------------- void CTFCTeamMenu::SetVisibleButton(const char *textEntryName, bool state) { Button *entry = dynamic_cast