//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: HUD Target ID element // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "hud.h" #include "hudelement.h" #include "imessagechars.h" #include "c_basetfplayer.h" #include "c_playerresource.h" #include "vgui_EntityPanel.h" #include "vgui_healthbar.h" #include "commanderoverlay.h" #include "c_baseobject.h" #include "iclientmode.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #define PLAYER_HINT_DISTANCE 150 #define PLAYER_HINT_DISTANCE_SQ (PLAYER_HINT_DISTANCE*PLAYER_HINT_DISTANCE) //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CTargetID : public CHudElement, public vgui::Panel { DECLARE_CLASS_SIMPLE( CTargetID, vgui::Panel ); public: CTargetID( const char *pElementName ); void Init( void ); virtual void ApplySchemeSettings( vgui::IScheme *scheme ); virtual void Paint( void ); void VidInit( void ); private: vgui::HFont m_hFont; int m_iLastEntIndex; float m_flLastChangeTime; char m_sIDString[ MAX_ID_STRING ]; }; DECLARE_HUDELEMENT( CTargetID ); //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTargetID::CTargetID( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "TargetID" ) { vgui::Panel *pParent = g_pClientMode->GetViewport(); SetParent( pParent ); m_hFont = g_hFontTrebuchet24; m_flLastChangeTime = 0; m_iLastEntIndex = 0; m_sIDString[0] = 0; SetHiddenBits( HIDEHUD_MISCSTATUS ); } //----------------------------------------------------------------------------- // Purpose: Setup //----------------------------------------------------------------------------- void CTargetID::Init( void ) { }; void CTargetID::ApplySchemeSettings( vgui::IScheme *scheme ) { BaseClass::ApplySchemeSettings( scheme ); SetPaintBackgroundEnabled( false ); } //----------------------------------------------------------------------------- // Purpose: clear out string etc between levels //----------------------------------------------------------------------------- void CTargetID::VidInit() { CHudElement::VidInit(); m_flLastChangeTime = 0; m_iLastEntIndex = 0; m_sIDString[0] = 0; } //----------------------------------------------------------------------------- // Purpose: Draw function for the element //----------------------------------------------------------------------------- void CTargetID::Paint() { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( !pPlayer ) return; // No id if still choosing class if ( C_BaseTFPlayer::GetLocalPlayer()->GetClass() == TFCLASS_UNDECIDED ) return; // Get our target's ent index int iEntIndex = C_BaseTFPlayer::GetLocalPlayer()->GetIDTarget(); // Didn't find one? if ( !iEntIndex ) { // Check to see if we should clear our ID if ( m_flLastChangeTime && (gpGlobals->curtime > (m_flLastChangeTime + 0.5)) ) { m_flLastChangeTime = 0; m_sIDString[0] = 0; m_iLastEntIndex = 0; } else { // Keep re-using the old one iEntIndex = m_iLastEntIndex; } } else { m_flLastChangeTime = gpGlobals->curtime; } // Is this an entindex sent by the server? if ( iEntIndex ) { C_BaseTFPlayer *pPlayer = static_cast(cl_entitylist->GetEnt( iEntIndex )); C_BaseTFPlayer *pLocalPlayer = C_BaseTFPlayer::GetLocalPlayer(); // Some entities we always want to check, cause the text may change // even while we're looking at it // Is it a player? if ( IsPlayerIndex( iEntIndex ) ) { if ( pPlayer->InSameTeam(pLocalPlayer) ) { // Check distance to other player, and if the player is on the same team float flDistSq = pPlayer->GetRenderOrigin().DistToSqr( pLocalPlayer->GetRenderOrigin() ); if ( flDistSq < PLAYER_HINT_DISTANCE_SQ ) { Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nHealth: %.0f percent\nUse to donate resources", pPlayer->GetPlayerName(), ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 ); } else { Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nHealth: %.0f percent", pPlayer->GetPlayerName(), ((float)pPlayer->GetHealth() / (float)pPlayer->GetMaxHealth() ) * 100 ); } } else if (( pPlayer->GetHealth() == 0) && (pLocalPlayer->GetClass() == TFCLASS_INFILTRATOR) ) { Q_snprintf( m_sIDString, sizeof(m_sIDString), "%s\nUse to disguise as this player", pPlayer->GetPlayerName() ); } else { m_sIDString[0] = 0; m_iLastEntIndex = 0; } } else { // Objects C_BaseEntity *pEnt = cl_entitylist->GetEnt( iEntIndex ); if ( !pEnt || !pEnt->InSameTeam(pLocalPlayer) ) { // This can happen because the object was destroyed m_sIDString[0] = 0; m_iLastEntIndex = 0; } else { // Don't check validity if it's sent by the server Q_strncpy( m_sIDString, pEnt->GetIDString(), sizeof(m_sIDString) ); m_iLastEntIndex = iEntIndex; } } } // Draw our ID string if ( m_sIDString[0] ) { int width, height; int ypos = YRES(300); // Messagechars can't handle multiple line strings, so parse out the \n's and give it one line at a time char *ch = m_sIDString; while ( *ch ) { // Find the next newline char *next_line; for ( next_line = ch; *next_line != '\n' && *next_line != 0; next_line++ ) { } // Stomp the newline char *top = next_line; if ( *top == '\n' ) { *top = 0; } else { top = NULL; } // Draw the line messagechars->GetStringLength( m_hFont, &width, &height, ch ); messagechars->DrawString( m_hFont, (ScreenWidth() - width) / 2, ypos, 255, 255, 245, 255, ch, IMessageChars::MESSAGESTRINGID_NONE ); ypos += height; // Restore the newline if ( top ) { *top = '\n'; } // Move to the next line ch = next_line; if ( *ch == '\n' ) { ch++; } } } }