//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ITEM_CONFIRM_DELETE_DIALOG_H #define ITEM_CONFIRM_DELETE_DIALOG_H #ifdef _WIN32 #pragma once #endif #include "confirm_delete_dialog.h" #include "vgui_controls/EditablePanel.h" #include "econ_controls.h" #include "item_pickup_panel.h" #include "vgui_controls/ScrollableEditablePanel.h" #include "GameEventListener.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CConfirmDeleteItemDialog : public CConfirmDeleteDialog { DECLARE_CLASS_SIMPLE( CConfirmDeleteItemDialog, CConfirmDeleteDialog ); public: CConfirmDeleteItemDialog( vgui::Panel *parent, bool bMultiItem = false ); void SetMultiItem( bool bMultiItem ) { m_bMultiItem = bMultiItem; } virtual const wchar_t *GetText(); private: bool m_bMultiItem; }; #endif // ITEM_CONFIRM_DELETE_DIALOG_H