//========= Copyright Valve Corporation, All rights reserved. ============// #ifndef CLIENT_COMMUNITY_MARKET_H #define CLIENT_COMMUNITY_MARKET_H #ifdef _WIN32 #pragma once #endif struct client_market_data_t { uint32 m_unQuantityAvailable; float m_unLowestPrice; }; const client_market_data_t *GetClientMarketData( item_definition_index_t iItemDef, uint8 unQuality ); const client_market_data_t *GetClientMarketData( const steam_market_gc_identifier_t& ident ); #endif // CLIENT_COMMUNITY_MARKET_H