//========= Copyright Valve Corporation, All rights reserved. ============// #include "cbase.h" #if defined( REPLAY_ENABLED ) #include "replay/iserverreplay.h" #include "replay_gamestats_shared.h" //---------------------------------------------------------------------------------------- class CServerReplayImp : public IServerReplay { public: virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) { GetReplayGameStatsHelper().UploadError( pData, bIncludeTimeField ); } }; static CServerReplayImp s_ServerReplayImp; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerReplayImp, IServerReplay, SERVER_REPLAY_INTERFACE_VERSION, s_ServerReplayImp ); #endif // #if defined( REPLAY_ENABLED )