//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "cbase.h" #include "ivmodemanager.h" #include "clientmode_hlnormal.h" #include "hl1_clientmode.h" #include "hl1_clientscoreboard.h" // default FOV for HL1 ConVar default_fov( "default_fov", "90", FCVAR_CHEAT ); ConVar fov_desired( "fov_desired", "90", FCVAR_ARCHIVE | FCVAR_USERINFO, "Sets the base field-of-view.", true, 75.0, true, 90.0 ); // The current client mode. Always ClientModeNormal in HL. IClientMode *g_pClientMode = NULL; class CHLModeManager : public IVModeManager { public: CHLModeManager( void ); virtual ~CHLModeManager( void ); virtual void Init( void ); virtual void SwitchMode( bool commander, bool force ); virtual void OverrideView( CViewSetup *pSetup ); virtual void CreateMove( float flInputSampleTime, CUserCmd *cmd ); virtual void LevelInit( const char *newmap ); virtual void LevelShutdown( void ); }; CHLModeManager::CHLModeManager( void ) { } CHLModeManager::~CHLModeManager( void ) { } void CHLModeManager::Init( void ) { g_pClientMode = GetClientModeNormal(); } void CHLModeManager::SwitchMode( bool commander, bool force ) { } void CHLModeManager::OverrideView( CViewSetup *pSetup ) { } void CHLModeManager::CreateMove( float flInputSampleTime, CUserCmd *cmd ) { } void CHLModeManager::LevelInit( const char *newmap ) { g_pClientMode->LevelInit( newmap ); } void CHLModeManager::LevelShutdown( void ) { g_pClientMode->LevelShutdown(); } static CHLModeManager g_HLModeManager; IVModeManager *modemanager = &g_HLModeManager; //----------------------------------------------------------------------------- // Purpose: this is the viewport that contains all the hud elements //----------------------------------------------------------------------------- class CHudViewport : public CBaseViewport { private: DECLARE_CLASS_SIMPLE( CHudViewport, CBaseViewport ); protected: virtual void ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); gHUD.InitColors( pScheme ); SetPaintBackgroundEnabled( false ); } virtual void CreateDefaultPanels( void ) { CBaseViewport::CreateDefaultPanels(); } virtual IViewPortPanel *CreatePanelByName( const char *szPanelName ); }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- ClientModeHL1Normal::ClientModeHL1Normal() { } //----------------------------------------------------------------------------- // Purpose: If you don't know what a destructor is by now, you are probably going to get fired //----------------------------------------------------------------------------- ClientModeHL1Normal::~ClientModeHL1Normal() { } void ClientModeHL1Normal::InitViewport() { m_pViewport = new CHudViewport(); m_pViewport->Start( gameuifuncs, gameeventmanager ); } float ClientModeHL1Normal::GetViewModelFOV( void ) { return 90.0f; } int ClientModeHL1Normal::GetDeathMessageStartHeight( void ) { return m_pViewport->GetDeathMessageStartHeight(); } ClientModeHL1Normal g_ClientModeNormal; IClientMode *GetClientModeNormal() { return &g_ClientModeNormal; } ClientModeHL1Normal* GetClientModeHL1Normal() { Assert( dynamic_cast< ClientModeHL1Normal* >( GetClientModeNormal() ) ); return static_cast< ClientModeHL1Normal* >( GetClientModeNormal() ); } IViewPortPanel* CHudViewport::CreatePanelByName( const char *szPanelName ) { #ifdef HL1MP_CLIENT_DLL IViewPortPanel* newpanel = NULL; if ( Q_strcmp( PANEL_SCOREBOARD, szPanelName) == 0 ) { newpanel = new CHL1MPClientScoreBoardDialog( this ); return newpanel; } #endif /* else if ( Q_strcmp(PANEL_INFO, szPanelName) == 0 ) { newpanel = new CHL2MPTextWindow( this ); return newpanel; }*/ return BaseClass::CreatePanelByName( szPanelName ); }