#! /usr/bin/env python # encoding: utf-8 from gettext import install from waflib import Utils import os top = '.' PROJECT_NAME = 'inputsystem' def options(opt): # stub return def configure(conf): conf.define('VERSION_SAFE_STEAM_API_INTERFACES',1) def build(bld): source = [ 'inputsystem.cpp', 'joystick_sdl.cpp', 'touch_sdl.cpp', 'key_translation.cpp', 'steamcontroller.cpp', '../public/tier0/memoverride.cpp' ] if bld.env.DEST_OS == 'win32': source += [ 'novint.cpp' ] includes = [ '.', '../common', '../public', '../public/tier0' ] defines = [] libs = ['tier0','tier1','tier2','vstdlib','SDL2','steam_api'] if bld.env.DEST_OS == 'win32': libs += ['USER32'] install_path = bld.env.LIBDIR # Copy SDL2 dependency if bld.env.DEST_OS == 'win32': bld( rule='cp ${SRC} ${TGT}', source='../lib/win32/'+bld.env.DEST_CPU+'/SDL2.dll', target='SDL2.dll', install_path=install_path, ) bld.shlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )