//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef STUDIO_RENDER_H #define STUDIO_RENDER_H #ifdef _WIN32 #pragma once #endif extern Vector g_viewtarget; extern Vector g_flexedverts[]; extern Vector g_flexednorms[]; extern int g_flexages[]; extern DrawModelInfo_t g_DrawModelInfo; extern DrawModelResults_t g_DrawModelResults; extern bool g_bDrawModelInfoValid; #endif // STUDIO_RENDER_H