#include "convar.h" #include #include #include "vgui/IInputInternal.h" #include "VGuiMatSurface/IMatSystemSurface.h" #include "vgui/ISurface.h" #include "touch.h" #include "cdll_int.h" #include "ienginevgui.h" #include "in_buttons.h" #include "base_texture.h" extern ConVar cl_sidespeed; extern ConVar cl_forwardspeed; extern ConVar cl_upspeed; #ifdef ANDROID #define TOUCH_DEFAULT "1" #else #define TOUCH_DEFAULT "0" #endif extern ConVar sensitivity; ConVar touch_enable( "touch_enable", TOUCH_DEFAULT, FCVAR_ARCHIVE ); ConVar touch_forwardzone( "touch_forwardzone", "0.06", FCVAR_ARCHIVE, "forward touch zone" ); ConVar touch_sidezone( "touch_sidezone", "0.06", FCVAR_ARCHIVE, "side touch zone" ); ConVar touch_pitch( "touch_pitch", "90", FCVAR_ARCHIVE, "touch pitch sensitivity" ); ConVar touch_yaw( "touch_yaw", "120", FCVAR_ARCHIVE, "touch yaw sensitivity" ); ConVar touch_config_file( "touch_config_file", "touch.cfg", FCVAR_ARCHIVE, "current touch profile file" ); ConVar touch_grid_count( "touch_grid_count", "50", FCVAR_ARCHIVE, "touch grid count" ); ConVar touch_grid_enable( "touch_grid_enable", "1", FCVAR_ARCHIVE, "enable touch grid" ); ConVar touch_precise_amount( "touch_precise_amount", "0.5", FCVAR_ARCHIVE, "sensitivity multiplier for precise-look" ); #define boundmax( num, high ) ( (num) < (high) ? (num) : (high) ) #define boundmin( num, low ) ( (num) >= (low) ? (num) : (low) ) #define bound( low, num, high ) ( boundmin( boundmax(num, high), low )) #define S extern IVEngineClient *engine; CTouchControls gTouch; static VTouchPanel g_TouchPanel; VTouchPanel *touch_panel = &g_TouchPanel; CTouchPanel::CTouchPanel( vgui::VPANEL parent ) : BaseClass( NULL, "TouchPanel" ) { SetParent( parent ); int w, h; engine->GetScreenSize(w, h); SetBounds( 0, 0, w, h ); SetFgColor( Color( 0, 0, 0, 255 ) ); SetPaintBackgroundEnabled( false ); SetKeyBoardInputEnabled( false ); SetMouseInputEnabled( false ); SetVisible( true ); } void CTouchPanel::Paint() { gTouch.Frame(); } CON_COMMAND( touch_addbutton, "add native touch button" ) { rgba_t color; int argc = args.ArgC(); if( argc >= 12 ) { float aspect = 1.f; int flags = 0; if( argc >= 13 ) flags = Q_atoi( args[12] ); if( argc >= 14 ) aspect = Q_atof( args[13] ); color = rgba_t(Q_atoi(args[8]), Q_atoi(args[9]), Q_atoi(args[10]), Q_atoi(args[11])); gTouch.AddButton( args[1], args[2], args[3], Q_atof( args[4] ), Q_atof( args[5] ), Q_atof( args[6] ), Q_atof( args[7] ) , color, round_aspect, aspect, flags ); return; } if( argc >= 8 ) { color = rgba_t(255,255,255); gTouch.AddButton( args[1], args[2], args[3], Q_atof( args[4] ), Q_atof( args[5] ), Q_atof( args[6] ), Q_atof( args[7] ), color ); return; } if( argc >= 4 ) { color = rgba_t(255,255,255); gTouch.AddButton( args[1], args[2], args[3], 0.4, 0.4, 0.6, 0.6 ); return; } Msg( "Usage: touch_addbutton [ [ r g b a ] ]\n" ); } CON_COMMAND( touch_removebutton, "add native touch button" ) { if( args.ArgC() > 1 ) gTouch.RemoveButton( args[1] ); else Msg( "Usage: touch_removebutton \n" ); } CON_COMMAND( touch_settexture, "add native touch button" ) { if( args.ArgC() >= 3 ) { gTouch.SetTexture( args[1], args[2] ); return; } Msg( "Usage: touch_settexture \n" ); } CON_COMMAND( touch_enableedit, "enable button editing mode" ) { gTouch.EnableTouchEdit(); } CON_COMMAND( touch_setcolor, "change button color" ) { if( args.ArgC() >= 6 ) { rgba_t color( Q_atoi( args[2] ), Q_atoi( args[3] ), Q_atoi( args[4] ), Q_atoi( args[5] ) ); gTouch.SetColor( args[1], color ); } else Msg( "Usage: touch_setcolor \n" ); } CON_COMMAND( touch_setcommand, "change button command" ) { if( args.ArgC() >= 3 ) gTouch.SetCommand( args[1], args[2] ); else Msg( "Usage: touch_setcommand \n" ); } CON_COMMAND( touch_setflags, "change button flags" ) { if( args.ArgC() >= 3 ) gTouch.SetFlags( args[1], Q_atoi(args[2]) ); else Msg( "Usage: touch_setflags \n" ); } CON_COMMAND( touch_show, "show button" ) { } CON_COMMAND( touch_hide, "hide button" ) { } CON_COMMAND( touch_list, "list buttons" ) { } CON_COMMAND( touch_removeall, "remove all buttons" ) { } CON_COMMAND( touch_loaddefaults, "generate config from defaults" ) { } CON_COMMAND( touch_roundall, "round all buttons coordinates to grid" ) { } CON_COMMAND( touch_exportconfig, "export config keeping aspect ratio" ) { } CON_COMMAND( touch_reloadconfig, "load config, not saving changes" ) { } CON_COMMAND( touch_writeconfig, "save current config" ) { } CON_COMMAND( touch_fade, "start fade animation for selected buttons" ) { } CON_COMMAND( touch_toggleselection, "toggle visibility on selected button in editor" ) { } void CTouchControls::Init() { m_bHaveAssets = true; if( getAssets() == 0 ) { m_bHaveAssets = false; base_textureID = vgui::surface()->CreateNewTextureID(true); vgui::surface()->DrawSetTextureRGBA( base_textureID, base_img_rgba, 120, 96, 0, true ); } engine->GetScreenSize( screen_w, screen_h ); initialized = true; btns.EnsureCapacity( 64 ); look_finger = move_finger = resize_finger = -1; forward = side = 0; scolor = rgba_t( -1, -1, -1, -1 ); state = state_none; swidth = 1; move_button = edit = selection = NULL; showbuttons = true; clientonly = false; precision = false; mouse_events = 0; move_start_x = move_start_y = 0.0f; showtexture = hidetexture = resettexture = closetexture = joytexture = 0; configchanged = false; rgba_t color(255, 255, 255, 255); AddButton( "_look", "", "", 0.5, 0, 1, 1, color, 0, 0, 0 ); AddButton( "_move", "", "", 0, 0, 0.5, 1, color, 0, 0, 0 ); AddButton( "use", "vgui/touch/use", "+use", 0.880000, 0.213333, 1.000000, 0.426667, color ); AddButton( "jump", "vgui/touch/jump", "+jump", 0.880000, 0.462222, 1.000000, 0.675556, color ); AddButton( "attack", "vgui/touch/shoot", "+attack", 0.760000, 0.583333, 0.880000, 0.796667, color ); AddButton( "attack2", "vgui/touch/shoot_alt", "+attack2", 0.760000, 0.320000, 0.880000, 0.533333, color ); AddButton( "duck", "vgui/touch/crouch", "+duck", 0.880000, 0.746667, 1.000000, 0.960000, color ); AddButton( "tduck", "vgui/touch/tduck", ";+duck", 0.560000, 0.817778, 0.620000, 0.924444, color ); AddButton( "zoom", "vgui/touch/zoom", "+scoreboard", 0.680000, 0.00000, 0.760000, 0.142222, color ); AddButton( "speed", "vgui/touch/speed", "+speed", 0.180000, 0.568889, 0.280000, 0.746667, color ); AddButton( "loadquick", "vgui/touch/load", "load quick", 0.760000, 0.000000, 0.840000, 0.142222, color ); AddButton( "savequick", "vgui/touch/save", "save quick", 0.840000, 0.000000, 0.920000, 0.142222, color ); AddButton( "reload", "vgui/touch/reload", "+reload", 0.000000, 0.320000, 0.120000, 0.533333, color ); AddButton( "flashlight", "vgui/touch/flash_light_filled", "impulse 100", 0.920000, 0.000000, 1.000000, 0.142222, color ); AddButton( "invnext", "vgui/touch/next_weap", "invnext", 0.000000, 0.533333, 0.120000, 0.746667, color ); AddButton( "invprev", "vgui/touch/prev_weap", "invprev", 0.000000, 0.071111, 0.120000, 0.284444, color ); //AddButton( "edit", "vgui/touch/settings", "touch_enableedit", 0.420000, 0.000000, 0.500000, 0.151486, color ); AddButton( "menu", "vgui/touch/menu", "gameui_activate", 0.000000, 0.00000, 0.080000, 0.142222, color ); } void CTouchControls::Shutdown( ) { btns.PurgeAndDeleteElements(); } void CTouchControls::IN_CheckCoords( float *x1, float *y1, float *x2, float *y2 ) { /// TODO: grid check here if( *x2 - *x1 < GRID_X * 2 ) *x2 = *x1 + GRID_X * 2; if( *y2 - *y1 < GRID_Y * 2) *y2 = *y1 + GRID_Y * 2; if( *x1 < 0 ) *x2 -= *x1, *x1 = 0; if( *y1 < 0 ) *y2 -= *y1, *y1 = 0; if( *y2 > 1 ) *y1 -= *y2 - 1, *y2 = 1; if( *x2 > 1 ) *x1 -= *x2 - 1, *x2 = 1; if ( touch_grid_enable.GetBool() ) { *x1 = GRID_ROUND_X( *x1 ); *x2 = GRID_ROUND_X( *x2 ); *y1 = GRID_ROUND_Y( *y1 ); *y2 = GRID_ROUND_Y( *y2 ); } } void CTouchControls::Move( float /*frametime*/, CUserCmd *cmd ) { cmd->sidemove -= cl_sidespeed.GetFloat() * side; cmd->forwardmove += cl_forwardspeed.GetFloat() * forward; } void CTouchControls::IN_Look() { if( !pitch && !yaw ) return; QAngle ang; engine->GetViewAngles( ang ); ang.x += pitch; ang.y += yaw; engine->SetViewAngles( ang ); pitch = yaw = 0; } void CTouchControls::Frame() { if (!initialized) return; IN_Look(); if( !m_bHaveAssets ) { vgui::surface()->DrawSetColor(255,255,255,255); vgui::surface()->DrawSetTexture(base_textureID); const int off = 50; vgui::surface()->DrawTexturedRect( off, off, screen_w*0.3+off, 0.24f*screen_w+off ); } if( touch_enable.GetBool() && !enginevgui->IsGameUIVisible() ) Paint(); } void CTouchControls::Paint( ) { if (!initialized) return; CUtlLinkedList::iterator it; for( it = btns.begin(); it != btns.end(); it++ ) { CTouchButton *btn = *it; if( btn->type == touch_move || btn->type == touch_look ) continue; vgui::surface()->DrawSetColor(255, 255, 255, 155); vgui::surface()->DrawSetTexture( btn->textureID ); vgui::surface()->DrawTexturedRect( btn->x1*screen_w, btn->y1*screen_h, btn->x2*screen_w, btn->y2*screen_h ); } } void CTouchControls::AddButton( const char *name, const char *texturefile, const char *command, float x1, float y1, float x2, float y2, rgba_t color, int round, float aspect, int flags ) { CTouchButton *btn = new CTouchButton; ETouchButtonType type = touch_command; Q_strncpy( btn->name, name, sizeof(btn->name) ); Q_strncpy( btn->texturefile, texturefile, sizeof(btn->texturefile) ); Q_strncpy( btn->command, command, sizeof(btn->command) ); IN_CheckCoords(&x1, &y1, &x2, &y2); if( round == round_aspect ) y2 = y1 + ( x2 - x1 ) * (((float)screen_w)/screen_h); btn->x1 = x1; btn->y1 = y1; btn->x2 = x2; btn->y2 = y2; IN_CheckCoords(&btn->x1, &btn->y1, &btn->x2, &btn->y2); if( Q_strcmp(name, "_look") == 0 ) type = touch_look; else if( Q_strcmp(name, "_move") == 0 ) type = touch_move; btn->color = color; btn->type = type; btn->finger = -1; btn->textureID = vgui::surface()->CreateNewTextureID(); vgui::surface()->DrawSetTextureFile( btn->textureID, btn->texturefile, true, false); btns.AddToTail(btn); } void CTouchControls::ShowButton( const char *name ) { } void CTouchControls::HideButton(const char *name) { } void CTouchControls::SetTexture(const char *name, const char *file) { CTouchButton *btn = FindButton(name); if( btn ) { Q_strncpy( btn->texturefile, file, sizeof(btn->texturefile) ); btn->textureID = vgui::surface()->CreateNewTextureID(); vgui::surface()->DrawSetTextureFile( btn->textureID, file, true, false); } } void CTouchControls::SetColor(const char *name, rgba_t color) { CTouchButton *btn = FindButton(name); if( btn ) btn->color = color; } void CTouchControls::SetCommand(const char *name, const char *cmd) { CTouchButton *btn = FindButton(name); if( btn ) Q_strncpy(btn->command, cmd, sizeof btn->command); } void CTouchControls::SetFlags(const char *name, int flags) { CTouchButton *btn = FindButton(name); if( btn ) btn->flags = flags; } void CTouchControls::RemoveButton( const char *name ) { for( int i = 0; i < btns.Count(); i++ ) { if( Q_strncmp( btns[i]->name, name, sizeof(btns[i]->name)) == 0 ) btns.Free(i); } } CTouchButton *CTouchControls::FindButton( const char *name ) { CUtlLinkedList::iterator it; for( it = btns.begin(); it != btns.end(); it++ ) { CTouchButton *button = *it; if( Q_strncmp( button->name, name, sizeof(button->name)) == 0 ) return button; } } void CTouchControls::ProcessEvent(touch_event_t *ev) { if( !touch_enable.GetBool() ) return; if( ev->type == IE_FingerMotion ) FingerMotion( ev ); else FingerPress( ev ); } void CTouchControls::FingerMotion(touch_event_t *ev) { float x = ev->x / (float)screen_w; float y = ev->y / (float)screen_h; float f, s; CUtlLinkedList::iterator it; for( it = btns.begin(); it != btns.end(); it++ ) { CTouchButton *btn = *it; if( btn->finger == ev->fingerid ) { if( btn->type == touch_move ) { f = ( move_start_y - y ) / touch_forwardzone.GetFloat(); s = ( move_start_x - x ) / touch_sidezone.GetFloat(); forward = bound( -1, f, 1 ); side = bound( -1, s, 1 ); } else if( btn->type == touch_look ) { yaw += touch_yaw.GetFloat() * ( dx - x ) * sensitivity.GetFloat(); pitch -= touch_pitch.GetFloat() * ( dy - y ) * sensitivity.GetFloat(); dx = x; dy = y; } } } } void CTouchControls::FingerPress(touch_event_t *ev) { float x = ev->x / (float)screen_w; float y = ev->y / (float)screen_h; CUtlLinkedList::iterator it; if( ev->type == IE_FingerDown ) { for( it = btns.begin(); it != btns.end(); it++ ) { CTouchButton *btn = *it; if( x > btn->x1 && x < btn->x2 && y > btn->y1 && y < btn->y2 ) { btn->finger = ev->fingerid; if( btn->type == touch_move ) { if( move_finger == -1 ) { move_start_x = x; move_start_y = y; move_finger = ev->fingerid; } else btn->finger = move_finger; } else if( btn->type == touch_look ) { if( look_finger == -1 ) { dx = x; dy = y; look_finger = ev->fingerid; } else btn->finger = look_finger; } else engine->ClientCmd_Unrestricted( btn->command ); } } } else if( ev->type == IE_FingerUp ) { for( it = btns.begin(); it != btns.end(); it++ ) { CTouchButton *btn = *it; if( btn->finger == ev->fingerid ) { btn->finger = -1; if( btn->type == touch_move ) { forward = side = 0; move_finger = -1; } else if( btn->type == touch_look ) look_finger = -1; else if( btn->command[0] == '+' ) { char cmd[256]; snprintf( cmd, sizeof cmd, "%s", btn->command ); cmd[0] = '-'; engine->ClientCmd_Unrestricted( cmd ); } } } } } void CTouchControls::EnableTouchEdit() { state = state_edit; resize_finger = move_finger = look_finger = wheel_finger = -1; move_button = NULL; configchanged = true; }