//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //===========================================================================// #include "cbase.h" #include "hud.h" #include "clientmode_tfc.h" #include "cdll_client_int.h" #include "iinput.h" #include "vgui/ISurface.h" #include "vgui/IPanel.h" #include #include "ivmodemanager.h" #include "buymenu.h" #include "filesystem.h" #include "vgui/IVGui.h" #include "hud_chat.h" #include "view_shared.h" #include "view.h" #include "ivrenderview.h" #include "model_types.h" #include "iefx.h" #include "dlight.h" #include #include "c_playerresource.h" #include #include "text_message.h" #include "panelmetaclassmgr.h" ConVar default_fov( "default_fov", "90", FCVAR_CHEAT ); IClientMode *g_pClientMode = NULL; // --------------------------------------------------------------------------------- // // CTFCModeManager. // --------------------------------------------------------------------------------- // class CTFCModeManager : public IVModeManager { public: virtual void Init(); virtual void SwitchMode( bool commander, bool force ) {} virtual void LevelInit( const char *newmap ); virtual void LevelShutdown( void ); virtual void ActivateMouse( bool isactive ) {} }; static CTFCModeManager g_ModeManager; IVModeManager *modemanager = ( IVModeManager * )&g_ModeManager; // --------------------------------------------------------------------------------- // // CTFCModeManager implementation. // --------------------------------------------------------------------------------- // #define SCREEN_FILE "scripts/vgui_screens.txt" void CTFCModeManager::Init() { g_pClientMode = GetClientModeNormal(); PanelMetaClassMgr()->LoadMetaClassDefinitionFile( SCREEN_FILE ); } void CTFCModeManager::LevelInit( const char *newmap ) { g_pClientMode->LevelInit( newmap ); } void CTFCModeManager::LevelShutdown( void ) { g_pClientMode->LevelShutdown(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- ClientModeTFCNormal::ClientModeTFCNormal() { } //----------------------------------------------------------------------------- // Purpose: If you don't know what a destructor is by now, you are probably going to get fired //----------------------------------------------------------------------------- ClientModeTFCNormal::~ClientModeTFCNormal() { } void ClientModeTFCNormal::InitViewport() { m_pViewport = new TFCViewport(); m_pViewport->Start( gameuifuncs, gameeventmanager ); } ClientModeTFCNormal g_ClientModeNormal; IClientMode *GetClientModeNormal() { return &g_ClientModeNormal; } ClientModeTFCNormal* GetClientModeTFCNormal() { Assert( dynamic_cast< ClientModeTFCNormal* >( GetClientModeNormal() ) ); return static_cast< ClientModeTFCNormal* >( GetClientModeNormal() ); } float g_flViewModelFOV = 90; float ClientModeTFCNormal::GetViewModelFOV( void ) { return g_flViewModelFOV; } int ClientModeTFCNormal::GetDeathMessageStartHeight( void ) { return m_pViewport->GetDeathMessageStartHeight(); } void ClientModeTFCNormal::FireGameEvent( KeyValues * event) { BaseClass::FireGameEvent( event ); } void ClientModeTFCNormal::PostRenderVGui() { }