//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef C_TF_CLASS_DEFENDER_H #define C_TF_CLASS_DEFENDER_H #ifdef _WIN32 #pragma once #endif #include "c_tf_playerclass.h" #include "dt_recv.h" class C_PlayerClassDefender : public C_PlayerClass { DECLARE_CLASS( C_PlayerClassDefender, C_PlayerClass ); public: DECLARE_PREDICTABLE(); C_PlayerClassDefender( C_BaseTFPlayer *pPlayer ); virtual ~C_PlayerClassDefender(); PlayerClassDefenderData_t *GetClassData( void ) { return &m_ClassData; } protected: PlayerClassDefenderData_t m_ClassData; }; EXTERN_RECV_TABLE( DT_PlayerClassDefenderData ) #endif // C_TF_CLASS_DEFENDER_H