//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef DOD_LOCATION_H #define DOD_LOCATION_H #ifdef _WIN32 #pragma once #endif #include "baseentity.h" //a location on the map that players can refernce in their say messages //with the %l escape sequence class CDODLocation : public CBaseEntity { public: DECLARE_CLASS( CDODLocation, CBaseEntity ); CDODLocation() { m_szLocationName[0] = '\0'; } virtual void Spawn( void ); virtual bool KeyValue( const char *szKeyName, const char *szValue ); inline const char *GetName( void ) { return m_szLocationName; } private: char m_szLocationName[64]; private: CDODLocation( const CDODLocation & ); }; #endif //DOD_LOCATION_H