//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include "cbase.h" #include "hltvdirector.h" class CDODHLTVDirector : public CHLTVDirector { public: DECLARE_CLASS( CDODHLTVDirector, CHLTVDirector ); const char** GetModEvents(); void SetHLTVServer( IHLTVServer *hltv ); void CreateShotFromEvent( CHLTVGameEvent *event ); }; void CDODHLTVDirector::SetHLTVServer( IHLTVServer *hltv ) { BaseClass::SetHLTVServer( hltv ); if ( m_pHLTVServer ) { // mod specific events the director uses to find interesting shots ListenForGameEvent( "dod_point_captured" ); ListenForGameEvent( "dod_capture_blocked" ); } } void CDODHLTVDirector::CreateShotFromEvent( CHLTVGameEvent *event ) { // show event at least for 2 more seconds after it occured const char *name = event->m_Event->GetName(); IGameEvent *shot = NULL; if ( !Q_strcmp( "dod_point_captured", name ) || !Q_strcmp( "dod_capture_blocked", name ) ) { // try to find a capper or blocker const char *text = event->m_Event->GetString("blocker"); int playerIndex = text[0]; if ( playerIndex < 1 ) { // maybe its a capper ? text = event->m_Event->GetString("cappers"); playerIndex = text[0]; } // if we found one, show him if ( playerIndex > 0 ) { // shot player as primary, hostage as secondary target shot = gameeventmanager->CreateEvent( "hltv_chase", true ); shot->SetInt( "target1", playerIndex ); shot->SetInt( "target2", 0 ); shot->SetFloat( "distance", 96.0f ); shot->SetInt( "theta", 0 ); shot->SetInt( "phi", 20 ); // shot 2 seconds after event m_nNextShotTick = MIN( m_nNextShotTick, (event->m_Tick+TIME_TO_TICKS(2.0)) ); m_iPVSEntity = playerIndex; } } else { // let baseclass create a shot BaseClass::CreateShotFromEvent( event ); return; } if ( shot ) { m_pHLTVServer->BroadcastEvent( shot ); gameeventmanager->FreeEvent( shot ); DevMsg("DrcCmd: %s\n", name ); } } const char** CDODHLTVDirector::GetModEvents() { // game events relayed to spectator clients static const char *s_modevents[] = { "hltv_status", "hltv_chat", "player_connect", "player_disconnect", "player_team", "player_info", "server_cvar", "player_death", "player_chat", "round_start", "round_end", // additional DoD:S events: "player_changeclass", "dod_warmup_begins", "dod_warmup_ends", "dod_round_start", "dod_restart_round", "dod_ready_restart", "dod_allies_ready", "dod_axis_ready", "dod_round_restart_seconds", "dod_team_scores", "dod_round_win", "dod_tick_points", "dod_game_over", "dod_broadcast_audio", "dod_point_captured", "dod_capture_blocked", "dod_top_cappers", "dod_timer_flash", "dod_bomb_planted", NULL }; return s_modevents; } static CDODHLTVDirector s_HLTVDirector; // singleton EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CHLTVDirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR, s_HLTVDirector ); CHLTVDirector* HLTVDirector() { return &s_HLTVDirector; } IGameSystem* HLTVDirectorSystem() { return &s_HLTVDirector; }