//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include #include #include "classmenu.h" #include #include #include #include #include #include #include #include #include #include "inputsystem/iinputsystem.h" #include "cdll_util.h" #include "IGameUIFuncs.h" // for key bindings #ifndef _XBOX extern IGameUIFuncs *gameuifuncs; // for key binding details #endif #include #include // MAX_PATH define // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; #ifdef TF_CLIENT_DLL #define HUD_CLASSAUTOKILL_FLAGS ( FCVAR_CLIENTDLL | FCVAR_ARCHIVE | FCVAR_USERINFO ) #else #define HUD_CLASSAUTOKILL_FLAGS ( FCVAR_CLIENTDLL | FCVAR_ARCHIVE ) #endif // !TF_CLIENT_DLL ConVar hud_classautokill( "hud_classautokill", "1", HUD_CLASSAUTOKILL_FLAGS, "Automatically kill player after choosing a new playerclass." ); //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CClassMenu::CClassMenu(IViewPort *pViewPort) : Frame(NULL, PANEL_CLASS) { m_pViewPort = pViewPort; m_iScoreBoardKey = BUTTON_CODE_INVALID; // this is looked up in Activate() m_iTeam = 0; // initialize dialog SetTitle("", true); // load the new scheme early!! SetScheme("ClientScheme"); SetMoveable(false); SetSizeable(false); // hide the system buttons SetTitleBarVisible( false ); SetProportional(true); // info window about this class m_pPanel = new EditablePanel( this, "ClassInfo" ); LoadControlSettings( "Resource/UI/ClassMenu.res" ); } //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CClassMenu::CClassMenu(IViewPort *pViewPort, const char *panelName) : Frame(NULL, panelName) { m_pViewPort = pViewPort; m_iScoreBoardKey = BUTTON_CODE_INVALID; // this is looked up in Activate() m_iTeam = 0; // initialize dialog SetTitle("", true); // load the new scheme early!! SetScheme("ClientScheme"); SetMoveable(false); SetSizeable(false); // hide the system buttons SetTitleBarVisible( false ); SetProportional(true); // info window about this class m_pPanel = new EditablePanel( this, "ClassInfo" ); // Inheriting classes are responsible for calling LoadControlSettings()! } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CClassMenu::~CClassMenu() { } MouseOverPanelButton* CClassMenu::CreateNewMouseOverPanelButton(EditablePanel *panel) { return new MouseOverPanelButton(this, "MouseOverPanelButton", panel); } Panel *CClassMenu::CreateControlByName(const char *controlName) { if( !Q_stricmp( "MouseOverPanelButton", controlName ) ) { MouseOverPanelButton *newButton = CreateNewMouseOverPanelButton( m_pPanel ); m_mouseoverButtons.AddToTail( newButton ); return newButton; } else { return BaseClass::CreateControlByName( controlName ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CClassMenu::Reset() { for ( int i = 0 ; i < GetChildCount() ; ++i ) { // Hide the subpanel for the MouseOverPanelButtons MouseOverPanelButton *pPanel = dynamic_cast( GetChild( i ) ); if ( pPanel ) { pPanel->HidePage(); } } // Turn the first button back on again (so we have a default description shown) Assert( m_mouseoverButtons.Count() ); for ( int i=0; iShowPage(); // Show the first page } else { m_mouseoverButtons[i]->HidePage(); // Hide the rest } } } //----------------------------------------------------------------------------- // Purpose: Called when the user picks a class //----------------------------------------------------------------------------- void CClassMenu::OnCommand( const char *command ) { if ( Q_stricmp( command, "vguicancel" ) ) { engine->ClientCmd( const_cast( command ) ); #if !defined( CSTRIKE_DLL ) && !defined( TF_CLIENT_DLL ) // They entered a command to change their class, kill them so they spawn with // the new class right away if ( hud_classautokill.GetBool() ) { engine->ClientCmd( "kill" ); } #endif // !CSTRIKE_DLL && !TF_CLIENT_DLL } Close(); gViewPortInterface->ShowBackGround( false ); BaseClass::OnCommand( command ); } //----------------------------------------------------------------------------- // Purpose: shows the class menu //----------------------------------------------------------------------------- void CClassMenu::ShowPanel(bool bShow) { if ( bShow ) { Activate(); SetMouseInputEnabled( true ); // load a default class page for ( int i=0; iShowPage(); // Show the first page } else { m_mouseoverButtons[i]->HidePage(); // Hide the rest } } if ( m_iScoreBoardKey == BUTTON_CODE_INVALID ) { m_iScoreBoardKey = gameuifuncs->GetButtonCodeForBind( "showscores" ); } } else { SetVisible( false ); SetMouseInputEnabled( false ); } m_pViewPort->ShowBackGround( bShow ); } void CClassMenu::SetData(KeyValues *data) { m_iTeam = data->GetInt( "team" ); } //----------------------------------------------------------------------------- // Purpose: Sets the text of a control by name //----------------------------------------------------------------------------- void CClassMenu::SetLabelText(const char *textEntryName, const char *text) { Label *entry = dynamic_cast