#define _CRT_SECURE_NO_WARNINGS #define STEAM_API_EXPORTS #if defined __GNUC__ #define S_API extern "C" __attribute__ ((visibility("default"))) #elif defined _MSC_VER #define S_API extern "C" __declspec(dllexport) #endif #define NULL 0 S_API void *g_pSteamClientGameServer; void *g_pSteamClientGameServer = NULL; //steam_api.h S_API bool SteamAPI_Init() { return true; } S_API bool SteamAPI_InitSafe() { return true; } S_API void SteamAPI_Shutdown() { } S_API bool SteamAPI_RestartAppIfNecessary() { return false; } S_API void SteamAPI_ReleaseCurrentThreadMemory() { } S_API void SteamAPI_WriteMiniDump() { } S_API void SteamAPI_SetMiniDumpComment() { } S_API void SteamAPI_RunCallbacks() { } S_API void SteamAPI_RegisterCallback() { } S_API void SteamAPI_UnregisterCallback() { } S_API void SteamAPI_RegisterCallResult() { } S_API void SteamAPI_UnregisterCallResult() { } S_API bool SteamAPI_IsSteamRunning() { return false; } S_API void Steam_RunCallbacks() { } S_API void Steam_RegisterInterfaceFuncs() { } S_API int Steam_GetHSteamUserCurrent() { return 0; } S_API const char *SteamAPI_GetSteamInstallPath() { return NULL; } S_API int SteamAPI_GetHSteamPipe() { return 0; } S_API void SteamAPI_SetTryCatchCallbacks() { } S_API void SteamAPI_SetBreakpadAppID() { } S_API void SteamAPI_UseBreakpadCrashHandler() { } S_API int GetHSteamPipe() { return 0; } S_API int GetHSteamUser() { return 0; } S_API int SteamAPI_GetHSteamUser() { return 0; } S_API void *SteamInternal_ContextInit() { return NULL; } S_API void *SteamInternal_CreateInterface() { return NULL; } S_API void *SteamApps() { return NULL; } S_API void *SteamClient() { return NULL; } S_API void *SteamFriends() { return NULL; } S_API void *SteamHTTP() { return NULL; } S_API void *SteamMatchmaking() { return NULL; } S_API void *SteamMatchmakingServers() { return NULL; } S_API void *SteamNetworking() { return NULL; } S_API void *SteamRemoteStorage() { return NULL; } S_API void *SteamScreenshots() { return NULL; } S_API void *SteamUser() { return NULL; } S_API void *SteamUserStats() { return NULL; } S_API void *SteamUtils() { return NULL; } S_API int SteamGameServer_GetHSteamPipe() { return 0; } S_API int SteamGameServer_GetHSteamUser() { return 0; } S_API int SteamGameServer_GetIPCCallCount() { return 0; } S_API int SteamGameServer_InitSafe() { return 0; } S_API void SteamGameServer_RunCallbacks() { } S_API void SteamGameServer_Shutdown() { }