//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Helper class for cvars that have restrictions on their value. // //=============================================================================// #ifndef CONVAR_SERVERBOUNDED_H #define CONVAR_SERVERBOUNDED_H #ifdef _WIN32 #pragma once #endif // This class is used to virtualize a ConVar's value, so the client can restrict its // value while connected to a server. When using this across modules, it's important // to dynamic_cast it to a ConVar_ServerBounded or you won't get the restricted value. // // NOTE: FCVAR_USERINFO vars are not virtualized before they are sent to the server // (we have no way to detect if the virtualized value would change), so // if you want to use a bounded cvar's value on the server, you must rebound it // the same way the client does. class ConVar_ServerBounded : public ConVar { public: ConVar_ServerBounded( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString ) : ConVar( pName, pDefaultValue, flags, pHelpString ) { } ConVar_ServerBounded( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString, FnChangeCallback_t callback ) : ConVar( pName, pDefaultValue, flags, pHelpString, callback ) { } ConVar_ServerBounded( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString, bool bMin, float fMin, bool bMax, float fMax ) : ConVar( pName, pDefaultValue, flags, pHelpString, bMin, fMin, bMax, fMax ) {} // You must implement GetFloat. virtual float GetFloat() const = 0; // You can optionally implement these. virtual int GetInt() const { return (int)GetFloat(); } virtual bool GetBool() const { return ( GetInt() != 0 ); } // Use this to get the underlying cvar's value. float GetBaseFloatValue() const { return ConVar::GetFloat(); } }; #endif // CONVAR_SERVERBOUNDED_H