//======= Copyright © Valve Corporation, All rights reserved. ================= // // Public domain MurmurHash3 by Austin Appleby is a very solid general-purpose // hash with a 32-bit output. References: // http://code.google.com/p/smhasher/ (home of MurmurHash3) // https://sites.google.com/site/murmurhash/avalanche // http://www.strchr.com/hash_functions // //============================================================================= #include #include "murmurhash3.h" //----------------------------------------------------------------------------- uint32 MurmurHash3_32( const void * key, size_t len, uint32 seed, bool bCaselessStringVariant ) { const uint8 * data = (const uint8*)key; const ptrdiff_t nblocks = len / 4; uint32 uSourceBitwiseAndMask = 0xDFDFDFDF | ((uint32)bCaselessStringVariant - 1); uint32 h1 = seed; //---------- // body const uint32 * blocks = (const uint32 *)(data + nblocks*4); for(ptrdiff_t i = -nblocks; i; i++) { uint32 k1 = LittleDWord(blocks[i]); k1 &= uSourceBitwiseAndMask; k1 *= 0xcc9e2d51; k1 = (k1 << 15) | (k1 >> 17); k1 *= 0x1b873593; h1 ^= k1; h1 = (h1 << 13) | (h1 >> 19); h1 = h1*5+0xe6546b64; } //---------- // tail const uint8 * tail = (const uint8*)(data + nblocks*4); uint32 k1 = 0; switch(len & 3) { case 3: k1 ^= tail[2] << 16; case 2: k1 ^= tail[1] << 8; case 1: k1 ^= tail[0]; k1 &= uSourceBitwiseAndMask; k1 *= 0xcc9e2d51; k1 = (k1 << 15) | (k1 >> 17); k1 *= 0x1b873593; h1 ^= k1; }; //---------- // finalization h1 ^= len; h1 ^= h1 >> 16; h1 *= 0x85ebca6b; h1 ^= h1 >> 13; h1 *= 0xc2b2ae35; h1 ^= h1 >> 16; return h1; }