//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "baseprojectile.h" IMPLEMENT_NETWORKCLASS_ALIASED( BaseProjectile, DT_BaseProjectile ) BEGIN_NETWORK_TABLE( CBaseProjectile, DT_BaseProjectile ) END_NETWORK_TABLE() //----------------------------------------------------------------------------- // Purpose: Constructor. //----------------------------------------------------------------------------- CBaseProjectile::CBaseProjectile() { #ifdef GAME_DLL m_iDestroyableHitCount = 0; #endif }