//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef IREPLAYMOVIE_H #define IREPLAYMOVIE_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- #include "iqueryablereplayitem.h" #include "replay/rendermovieparams.h" //---------------------------------------------------------------------------------------- abstract_class IReplayMovie : public IQueryableReplayItem { public: virtual ReplayHandle_t GetMovieHandle() const = 0; virtual ReplayHandle_t GetReplayHandle() const = 0; virtual const ReplayRenderSettings_t &GetRenderSettings() = 0; virtual void GetFrameDimensions( int &nWidth, int &nHeight ) = 0; virtual void SetIsRendered( bool bIsRendered ) = 0; virtual void SetMovieFilename( const char *pFilename ) = 0; virtual const char *GetMovieFilename() const = 0; virtual void SetMovieTitle( const wchar_t *pTitle ) = 0; virtual void SetRenderTime( float flRenderTime ) = 0; virtual float GetRenderTime() const = 0; virtual void CaptureRecordTime() = 0; virtual void SetLength( float flLength ) = 0; virtual bool IsUploaded() const = 0; virtual void SetUploaded( bool bUploaded ) = 0; virtual void SetUploadURL( const char *pURL ) = 0; virtual const char *GetUploadURL() const = 0; }; //---------------------------------------------------------------------------------------- #endif // IREPLAYMOVIE_H