#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'tier2' def options(opt): # stub return def configure(conf): return def build(bld): source = [ 'beamsegdraw.cpp', 'defaultfilesystem.cpp', 'dmconnect.cpp', 'fileutils.cpp', 'keybindings.cpp', '../public/map_utils.cpp', '../public/materialsystem/MaterialSystemUtil.cpp', 'camerautils.cpp', 'meshutils.cpp', 'p4helpers.cpp', 'renderutils.cpp', 'riff.cpp', 'soundutils.cpp', 'tier2.cpp', 'util_init.cpp', 'utlstreambuffer.cpp', 'vconfig.cpp', 'keyvaluesmacros.cpp' ] includes = [ '.', '../common', '../public', '../public/tier0', '../public/tier1', '../public/tier2', ] + bld.env.INCLUDES_SDL2 defines = [] libs = [] bld.stlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )