//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetempentity.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Dispatches Sprite tempentity //----------------------------------------------------------------------------- class CTESprite : public CBaseTempEntity { public: DECLARE_CLASS( CTESprite, CBaseTempEntity ); CTESprite( const char *name ); virtual ~CTESprite( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ); virtual void Precache( void ); DECLARE_SERVERCLASS(); public: CNetworkVector( m_vecOrigin ); CNetworkVar( int, m_nModelIndex ); CNetworkVar( float, m_fScale ); CNetworkVar( int, m_nBrightness ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTESprite::CTESprite( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); m_nModelIndex = 0; m_fScale = 0; m_nBrightness = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTESprite::~CTESprite( void ) { } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CTESprite::Precache( void ) { CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt"); } //----------------------------------------------------------------------------- // Purpose: // Input : *current_origin - // *current_angles - //----------------------------------------------------------------------------- void CTESprite::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data m_nModelIndex = CBaseEntity::PrecacheModel("sprites/gunsmoke.vmt"); m_fScale = 0.8; m_nBrightness = 200; m_vecOrigin = current_origin; Vector forward, right; m_vecOrigin.GetForModify()[2] += 24; AngleVectors( current_angles, &forward, &right, NULL ); forward[2] = 0.0; VectorNormalize( forward ); VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); VectorMA( m_vecOrigin, -25.0, right, m_vecOrigin.GetForModify() ); CBroadcastRecipientFilter filter; Create( filter, 0.0 ); } IMPLEMENT_SERVERCLASS_ST(CTESprite, DT_TESprite) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), SendPropModelIndex( SENDINFO(m_nModelIndex) ), SendPropFloat( SENDINFO(m_fScale ), 8, SPROP_ROUNDDOWN, 0.0, 25.6 ), SendPropInt( SENDINFO(m_nBrightness), 8, SPROP_UNSIGNED ), END_SEND_TABLE() // Singleton to fire TESprite objects static CTESprite g_TESprite( "Sprite" ); void TE_Sprite( IRecipientFilter& filter, float delay, const Vector *pos, int modelindex, float size, int brightness ) { g_TESprite.m_vecOrigin = *pos; g_TESprite.m_nModelIndex = modelindex; g_TESprite.m_fScale = size; g_TESprite.m_nBrightness = brightness; // Send it over the wire g_TESprite.Create( filter, delay ); }