#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'appframework' def options(opt): # stub return def configure(conf): return def build(bld): source = [ 'AppSystemGroup.cpp', '../public/filesystem_init.cpp', ] if bld.env.SDL: source += [ 'sdlmgr.cpp' ] if bld.env.DEST_OS == 'darwin' and bld.env.GL: source += ['glmrendererinfo_osx.mm'] if bld.env.DEST_OS == 'win32': source += [ 'vguimatsysapp.cpp', 'winapp.cpp' ] else: source += [ 'posixapp.cpp',# [$POSIX] ] includes = [ '.', '../public', '../public/tier0', '../public/tier1' ] + bld.env.INCLUDES_SDL2 defines = [] libs = [] if bld.env.DEST_OS == 'darwin': libs += ['FOUNDATION', 'APPKIT', 'IOKIT'] bld.stlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )