//===================== Copyright (c) Valve Corporation. All Rights Reserved. ====================== // //================================================================================================== #pragma once #include "tier1/utlvector.h" #include "tier1/utlsymbol.h" //-------------------------------------------------------------------------------------------------- // Save KeyValues to a file with cleaner floats (only 1 trailing 0 after a decimal) // and values lined up in each block //-------------------------------------------------------------------------------------------------- void ProcessPaintKitKeyValuesFiles( const CUtlVector< CUtlSymbol > &workList );