//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetempentity.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Dispatches decal tempentity //----------------------------------------------------------------------------- class CTEPlayerDecal : public CBaseTempEntity { public: DECLARE_CLASS( CTEPlayerDecal, CBaseTempEntity ); CTEPlayerDecal( const char *name ); virtual ~CTEPlayerDecal( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS(); public: CNetworkVar( int, m_nPlayer ); CNetworkVector( m_vecOrigin ); CNetworkVar( int, m_nEntity ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTEPlayerDecal::CTEPlayerDecal( const char *name ) : CBaseTempEntity( name ) { m_nPlayer = 0; m_vecOrigin.Init(); m_nEntity = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTEPlayerDecal::~CTEPlayerDecal( void ) { } //----------------------------------------------------------------------------- // Purpose: // Input : *current_origin - // *current_angles - //----------------------------------------------------------------------------- void CTEPlayerDecal::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data m_nPlayer = 1; m_nEntity = 0; m_vecOrigin = current_origin; Vector vecEnd; Vector forward; m_vecOrigin.GetForModify()[2] += 24; AngleVectors( current_angles, &forward ); forward[2] = 0.0; VectorNormalize( forward ); VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); VectorMA( m_vecOrigin, 1024.0, forward, vecEnd ); trace_t tr; UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr ); m_vecOrigin = tr.endpos; CBroadcastRecipientFilter filter; Create( filter, 0.0 ); } IMPLEMENT_SERVERCLASS_ST(CTEPlayerDecal, DT_TEPlayerDecal) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), SendPropInt( SENDINFO(m_nEntity), MAX_EDICT_BITS, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_nPlayer), Q_log2( MAX_PLAYERS ), SPROP_UNSIGNED ), END_SEND_TABLE() // Singleton to fire TEPlayerDecal objects static CTEPlayerDecal g_TEPlayerDecal( "Player Decal" ); //----------------------------------------------------------------------------- // Purpose: // Input : msg_dest - // delay - // *origin - // *recipient - // *pos - // player - // entity - // index - //----------------------------------------------------------------------------- void TE_PlayerDecal( IRecipientFilter& filter, float delay, const Vector* pos, int player, int entity ) { g_TEPlayerDecal.m_vecOrigin = *pos; g_TEPlayerDecal.m_nPlayer = player; g_TEPlayerDecal.m_nEntity = entity; // Send it over the wire g_TEPlayerDecal.Create( filter, delay ); }