//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef IREPLAYSERIALIIZEABLE_H #define IREPLAYSERIALIIZEABLE_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- #include "interface.h" #include "replay/replayhandle.h" //---------------------------------------------------------------------------------------- class KeyValues; //---------------------------------------------------------------------------------------- class IReplaySerializeable : public IBaseInterface { public: virtual void SetHandle( ReplayHandle_t h ) = 0; virtual ReplayHandle_t GetHandle() const = 0; virtual bool Read( KeyValues *pIn ) = 0; virtual void Write( KeyValues *pOut ) = 0; virtual const char *GetSubKeyTitle() const = 0; virtual const char *GetFilename() const = 0; virtual const char *GetPath() const = 0; virtual const char *GetFullFilename() const = 0; virtual void SetLocked( bool bLocked ) = 0; virtual bool IsLocked() const = 0; virtual void OnDelete() = 0; virtual void OnUnload() = 0; virtual const char *GetDebugName() const = 0; }; //---------------------------------------------------------------------------------------- #endif // IREPLAYSERIALIIZEABLE_H