#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'matsys_controls' def options(opt): # stub return def configure(conf): return def build(bld): source = [ 'assetpicker.cpp', 'baseassetpicker.cpp', 'colorpickerpanel.cpp', 'curveeditorpanel.cpp', 'gamefiletreeview.cpp', 'manipulator.cpp', 'matsyscontrols.cpp', 'mdlpanel.cpp', 'mdlpicker.cpp', 'mdlsequencepicker.cpp', 'picker.cpp', 'potterywheelpanel.cpp', 'proceduraltexturepanel.cpp', 'QCGenerator.cpp', 'sequencepicker.cpp', 'tgapreviewpanel.cpp', 'vmtpicker.cpp', 'vmtpreviewpanel.cpp', 'vtfpicker.cpp', 'vtfpreviewpanel.cpp', 'vmtpanel.cpp' ] includes = [ '.', '../../public', '../../public/tier0', '../../public/tier1' ] defines = [] libs = [] bld.stlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )