#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'soundemittersystem' def options(opt): # stub return def configure(conf): conf.define('SOUNDEMITTERSYSTEM_EXPORTS',1) conf.define('_WINDOWS',1) #conf.define('PROTECTED_THINGS_ENABLE',1) # conflicts with stlport #conf.define('fopen','dont_use_fopen') # WINDOWS def build(bld): source = [ '../game/shared/interval.cpp', 'soundemittersystembase.cpp', '../public/SoundParametersInternal.cpp', '../public/tier0/memoverride.cpp' ] includes = [ '.', '../public', '../public/tier0', '../public/tier1', '../game/shared' ] defines = [] libs = ['tier0','tier1','vstdlib'] install_path = bld.env.LIBDIR bld.shlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )