#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'GameUI' def options(opt): # stub return def configure(conf): conf.define('GAMEUI_EXPORTS',1) conf.define('NO_STEAM',1) conf.define('VERSION_SAFE_STEAM_API_INTERFACES',1) def build(bld): source = [ 'BackgroundMenuButton.cpp', 'BasePanel.cpp', 'GameConsole.cpp', 'GameUI_Interface.cpp', 'ModInfo.cpp', 'MouseMessageForwardingPanel.cpp', '../common/GameUI/ObjectList.cpp', 'PanelListPanel.cpp', 'RunGameEngine.cpp', '../common/GameUI/scriptobject.cpp', 'Sys_Utils.cpp', 'TextEntryBox.cpp', 'TGAImagePanel.cpp', '../public/vgui_controls/vgui_controls.cpp', 'VGuiSystemModuleLoader.cpp', 'BonusMapsDatabase.cpp', '../common/language.cpp', '../common/imageutils.cpp', 'SaveGameBrowserDialog.cpp', 'gameui_util.cpp', 'BitmapImagePanel.cpp', 'CommandCheckButton.cpp', 'CvarNegateCheckButton.cpp', '../common/GameUI/cvarslider.cpp', 'CvarTextEntry.cpp', 'CvarToggleCheckButton.cpp', 'HapticControlBox.cpp', 'KeyToggleCheckButton.cpp', 'LabeledCommandComboBox.cpp', 'URLButton.cpp', 'vcontrolslistpanel.cpp', 'BenchmarkDialog.cpp', 'BonusMapsDialog.cpp', 'CommentaryDialog.cpp', 'CommentaryExplanationDialog.cpp', 'ContentControlDialog.cpp', 'CustomTabExplanationDialog.cpp', 'GameConsoleDialog.cpp', 'LoadGameDialog_Xbox.cpp', 'LoadGameDialog.cpp', 'MultiplayerAdvancedDialog.cpp', 'NewGameDialog.cpp', 'PlayerListDialog.cpp', 'SaveGameDialog_Xbox.cpp', 'SaveGameDialog.cpp', 'LoadCommentaryDialog.cpp', 'LoadingDialog.cpp', 'BaseSaveGameDialog.cpp', 'CreateMultiplayerGameBotPage.cpp', 'CreateMultiplayerGameDialog.cpp', 'CreateMultiplayerGameGameplayPage.cpp', 'CreateMultiplayerGameServerPage.cpp', 'OptionsDialog_Xbox.cpp', 'ControllerDialog.cpp', 'matchmaking/achievementsdialog.cpp', 'matchmaking/basedialog.cpp', 'matchmaking/dialogmenu.cpp', 'matchmaking/leaderboarddialog.cpp', 'matchmaking/matchmakingbasepanel.cpp', 'matchmaking/pausedialog.cpp', 'matchmaking/sessionlobbydialog.cpp', 'matchmaking/sessionoptionsdialog.cpp', 'matchmaking/sessionbrowserdialog.cpp', 'matchmaking/welcomedialog.cpp', 'OptionsDialog.cpp', 'OptionsSubAudio.cpp', 'OptionsSubDifficulty.cpp', 'OptionsSubGame.cpp', 'OptionsSubKeyboard.cpp', 'OptionsSubMouse.cpp', 'OptionsSubTouch.cpp', 'OptionsSubMultiplayer.cpp', 'OptionsSubPortal.cpp', 'OptionsSubVideo.cpp', 'OptionsSubVoice.cpp', '../public/tier0/memoverride.cpp', ] if bld.env.DEST_OS == 'win32': source += [ 'LogoFile.cpp', 'ChangeGameDialog.cpp', 'OptionsSubHaptics.cpp' ] includes = [ '.', '../public', '../public/tier0', '../public/tier1', '../common', '../common/GameUI', '../thirdparty' ] defines = [] libs = ['tier0','vgui_controls','tier1','tier2','tier3','vstdlib','vtf','bitmap','mathlib','SDL2','steam_api','matsys_controls','JPEG','PNG','ZLIB'] if bld.env.DEST_OS == 'win32': libs += ['USER32', 'GDI32'] install_path = bld.env.LIBDIR bld.shlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, install_path = install_path, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )