//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "basetempentity.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: Dispatches blood stream tempentity //----------------------------------------------------------------------------- class CTEKillPlayerAttachments : public CBaseTempEntity { public: DECLARE_CLASS( CTEKillPlayerAttachments, CBaseTempEntity ); CTEKillPlayerAttachments( const char *name ); virtual ~CTEKillPlayerAttachments( void ); virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS(); public: CNetworkVar( int, m_nPlayer ); }; //----------------------------------------------------------------------------- // Purpose: // Input : *name - //----------------------------------------------------------------------------- CTEKillPlayerAttachments::CTEKillPlayerAttachments( const char *name ) : CBaseTempEntity( name ) { m_nPlayer = 0; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTEKillPlayerAttachments::~CTEKillPlayerAttachments( void ) { } //----------------------------------------------------------------------------- // Purpose: // Input : *current_origin - // *current_angles - //----------------------------------------------------------------------------- void CTEKillPlayerAttachments::Test( const Vector& current_origin, const QAngle& current_angles ) { m_nPlayer = 1; CBroadcastRecipientFilter filter; Create( filter, 0.0 ); } IMPLEMENT_SERVERCLASS_ST(CTEKillPlayerAttachments, DT_TEKillPlayerAttachments) SendPropInt( SENDINFO(m_nPlayer), 5, SPROP_UNSIGNED ), END_SEND_TABLE() // Singleton to fire TEKillPlayerAttachments objects static CTEKillPlayerAttachments g_TEKillPlayerAttachments( "KillPlayerAttachments" ); //----------------------------------------------------------------------------- // Purpose: // Input : msg_dest - // delay - // *origin - // *recipient - // player - //----------------------------------------------------------------------------- void TE_KillPlayerAttachments( IRecipientFilter& filter, float delay, int player ) { g_TEKillPlayerAttachments.m_nPlayer = player; // Send it over the wire g_TEKillPlayerAttachments.Create( filter, delay ); }