//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Physics constraint entities // // $NoKeywords: $ //===========================================================================// #ifndef PHYSCONSTRAINT_H #define PHYSCONSTRAINT_H #ifdef _WIN32 #pragma once #endif #include "vphysics/constraints.h" struct hl_constraint_info_t { hl_constraint_info_t() { pObjects[0] = pObjects[1] = NULL; pGroup = NULL; anchorPosition[0].Init(); anchorPosition[1].Init(); swapped = false; massScale[0] = massScale[1] = 1.0f; } Vector anchorPosition[2]; IPhysicsObject *pObjects[2]; IPhysicsConstraintGroup *pGroup; float massScale[2]; bool swapped; }; abstract_class CPhysConstraint : public CLogicalEntity { DECLARE_CLASS( CPhysConstraint, CLogicalEntity ); public: CPhysConstraint(); ~CPhysConstraint(); DECLARE_DATADESC(); void Spawn( void ); void Precache( void ); void Activate( void ); void ClearStaticFlag( IPhysicsObject *pObj ); virtual void Deactivate(); void OnBreak( void ); void InputBreak( inputdata_t &inputdata ); void InputOnBreak( inputdata_t &inputdata ); void InputTurnOn( inputdata_t &inputdata ); void InputTurnOff( inputdata_t &inputdata ); int DrawDebugTextOverlays(); void DrawDebugGeometryOverlays(); void GetBreakParams( constraint_breakableparams_t ¶ms, const hl_constraint_info_t &info ); // the notify system calls this on the constrained entities - used to detect & follow teleports void NotifySystemEvent( CBaseEntity *pNotify, notify_system_event_t eventType, const notify_system_event_params_t ¶ms ); // gets called at setup time on first init and restore virtual void OnConstraintSetup( hl_constraint_info_t &info ); // return the internal constraint object (used by sound gadgets) inline IPhysicsConstraint *GetPhysConstraint() { return m_pConstraint; } string_t GetNameAttach1( void ){ return m_nameAttach1; } string_t GetNameAttach2( void ){ return m_nameAttach2; } protected: void GetConstraintObjects( hl_constraint_info_t &info ); void SetupTeleportationHandling( hl_constraint_info_t &info ); bool ActivateConstraint( void ); virtual IPhysicsConstraint *CreateConstraint( IPhysicsConstraintGroup *pGroup, const hl_constraint_info_t &info ) = 0; IPhysicsConstraint *m_pConstraint; // These are "template" values used to construct the hinge string_t m_nameAttach1; string_t m_nameAttach2; string_t m_breakSound; string_t m_nameSystem; float m_forceLimit; float m_torqueLimit; unsigned int m_teleportTick; float m_minTeleportDistance; COutputEvent m_OnBreak; }; //----------------------------------------------------------------------------- // Purpose: Fixed breakable constraint //----------------------------------------------------------------------------- class CPhysFixed : public CPhysConstraint { DECLARE_CLASS( CPhysFixed, CPhysConstraint ); public: IPhysicsConstraint *CreateConstraint( IPhysicsConstraintGroup *pGroup, const hl_constraint_info_t &info ); // just for debugging - move to the position of the reference entity void MoveToRefPosition() { if ( m_pConstraint ) { matrix3x4_t xformRef; m_pConstraint->GetConstraintTransform( &xformRef, NULL ); IPhysicsObject *pObj = m_pConstraint->GetReferenceObject(); if ( pObj && pObj->IsMoveable() ) { Vector pos, posWorld; MatrixPosition( xformRef, pos ); pObj->LocalToWorld(&posWorld, pos); SetAbsOrigin(posWorld); } } } int DrawDebugTextOverlays() { if ( m_debugOverlays & OVERLAY_TEXT_BIT ) { MoveToRefPosition(); } return BaseClass::DrawDebugTextOverlays(); } void DrawDebugGeometryOverlays() { if ( m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_PIVOT_BIT|OVERLAY_ABSBOX_BIT) ) { MoveToRefPosition(); } BaseClass::DrawDebugGeometryOverlays(); } }; #endif // PHYSCONSTRAINT_H