//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef EP1_GAMESTATS_H #define EP1_GAMESTATS_H #ifdef _WIN32 #pragma once #endif #include "gamestats.h" class CEP1GameStats : public CBaseGameStats { typedef CBaseGameStats BaseClass; public: CEP1GameStats( void ); virtual CBaseGameStats *OnInit( CBaseGameStats *pCurrentGameStats, char const *gamedir ); virtual bool StatTrackingEnabledForMod( void ) { return true; } virtual bool UserPlayedAllTheMaps( void ); virtual const char *GetStatSaveFileName( void ); virtual const char *GetStatUploadRegistryKeyName( void ); }; #endif // EP1_GAMESTATS_H