//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef ENTITYAPI_H #define ENTITYAPI_H class SendTable; extern void LoadMapEntities( const char *pMapEntities ); extern void DispatchObjectCollisionBox( edict_t *pent ); extern float DispatchObjectPhysicsVelocity( edict_t *pent, float moveTime ); extern ServerClass* DispatchGetObjectServerClass(edict_t *pent); extern ServerClass* GetAllServerClasses(); extern void SaveWriteFields( CSaveRestoreData *pSaveData, const char *pname, void *pBaseData, datamap_t *pMap, typedescription_t *pFields, int fieldCount ); extern void SaveReadFields( CSaveRestoreData *pSaveData, const char *pname, void *pBaseData, datamap_t *pMap, typedescription_t *pFields, int fieldCount ); extern void SaveGlobalState( CSaveRestoreData *pSaveData ); extern void RestoreGlobalState( CSaveRestoreData *pSaveData ); extern void ResetGlobalState( void ); extern CSaveRestoreData *SaveInit( int size ); extern int CreateEntityTransitionList( CSaveRestoreData *pSaveData, int levelMask ); extern void ClearEntities( void ); extern void FreeContainingEntity( edict_t *ed ); class ISaveRestoreBlockHandler; ISaveRestoreBlockHandler *GetEntitySaveRestoreBlockHandler(); #endif // ENTITYAPI_H