//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //===========================================================================// #include "cbase.h" #include "ServerNetworkProperty.h" #include "tier0/dbg.h" #include "gameinterface.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" extern CTimedEventMgr g_NetworkPropertyEventMgr; //----------------------------------------------------------------------------- // Save/load //----------------------------------------------------------------------------- BEGIN_DATADESC_NO_BASE( CServerNetworkProperty ) // DEFINE_FIELD( m_pOuter, FIELD_CLASSPTR ), // DEFINE_FIELD( m_pPev, FIELD_CLASSPTR ), // DEFINE_FIELD( m_PVSInfo, PVSInfo_t ), // DEFINE_FIELD( m_pServerClass, FIELD_CLASSPTR ), DEFINE_GLOBAL_FIELD( m_hParent, FIELD_EHANDLE ), // DEFINE_FIELD( m_TimerEvent, CEventRegister ), // DEFINE_FIELD( m_bPendingStateChange, FIELD_BOOLEAN ), END_DATADESC() //----------------------------------------------------------------------------- // Constructor, destructor //----------------------------------------------------------------------------- CServerNetworkProperty::CServerNetworkProperty() { Init( NULL ); } CServerNetworkProperty::~CServerNetworkProperty() { /* Free our transmit proxy. if ( m_pTransmitProxy ) { m_pTransmitProxy->Release(); }*/ engine->CleanUpEntityClusterList( &m_PVSInfo ); // remove the attached edict if it exists DetachEdict(); } //----------------------------------------------------------------------------- // Initialization //----------------------------------------------------------------------------- void CServerNetworkProperty::Init( CBaseEntity *pEntity ) { m_pPev = NULL; m_pOuter = pEntity; m_pServerClass = NULL; // m_pTransmitProxy = NULL; m_bPendingStateChange = false; m_PVSInfo.m_nClusterCount = 0; m_TimerEvent.Init( &g_NetworkPropertyEventMgr, this ); } //----------------------------------------------------------------------------- // Connects, disconnects edicts //----------------------------------------------------------------------------- void CServerNetworkProperty::AttachEdict( edict_t *pRequiredEdict ) { Assert ( !m_pPev ); // see if there is an edict allocated for it, otherwise get one from the engine if ( !pRequiredEdict ) { pRequiredEdict = engine->CreateEdict(); } m_pPev = pRequiredEdict; m_pPev->SetEdict( GetBaseEntity(), true ); } void CServerNetworkProperty::DetachEdict() { if ( m_pPev ) { m_pPev->SetEdict( NULL, false ); engine->RemoveEdict( m_pPev ); m_pPev = NULL; } } //----------------------------------------------------------------------------- // Entity handles //----------------------------------------------------------------------------- IHandleEntity *CServerNetworkProperty::GetEntityHandle( ) { return m_pOuter; } void CServerNetworkProperty::Release() { delete m_pOuter; } //----------------------------------------------------------------------------- // Returns the network parent //----------------------------------------------------------------------------- CServerNetworkProperty* CServerNetworkProperty::GetNetworkParent() { CBaseEntity *pParent = m_hParent.Get(); return pParent ? pParent->NetworkProp() : NULL; } //----------------------------------------------------------------------------- // Marks for deletion //----------------------------------------------------------------------------- void CServerNetworkProperty::MarkForDeletion() { m_pOuter->AddEFlags( EFL_KILLME ); } bool CServerNetworkProperty::IsMarkedForDeletion() const { return ( m_pOuter->GetEFlags() & EFL_KILLME ) != 0; } //----------------------------------------------------------------------------- // PVS information //----------------------------------------------------------------------------- void CServerNetworkProperty::RecomputePVSInformation() { if ( m_pPev && ( ( m_pPev->m_fStateFlags & FL_EDICT_DIRTY_PVS_INFORMATION ) != 0 ) ) { m_pPev->m_fStateFlags &= ~FL_EDICT_DIRTY_PVS_INFORMATION; engine->BuildEntityClusterList( edict(), &m_PVSInfo ); } } //----------------------------------------------------------------------------- // Serverclass //----------------------------------------------------------------------------- ServerClass* CServerNetworkProperty::GetServerClass() { if ( !m_pServerClass ) m_pServerClass = m_pOuter->GetServerClass(); return m_pServerClass; } const char* CServerNetworkProperty::GetClassName() const { return STRING(m_pOuter->m_iClassname); } //----------------------------------------------------------------------------- // Transmit proxies /*----------------------------------------------------------------------------- void CServerNetworkProperty::SetTransmitProxy( CBaseTransmitProxy *pProxy ) { if ( m_pTransmitProxy ) { m_pTransmitProxy->Release(); } m_pTransmitProxy = pProxy; if ( m_pTransmitProxy ) { m_pTransmitProxy->AddRef(); } }*/ //----------------------------------------------------------------------------- // PVS rules //----------------------------------------------------------------------------- bool CServerNetworkProperty::IsInPVS( const edict_t *pRecipient, const void *pvs, int pvssize ) { RecomputePVSInformation(); // ignore if not touching a PV leaf // negative leaf count is a node number // If no pvs, add any entity Assert( pvs && ( edict() != pRecipient ) ); unsigned char *pPVS = ( unsigned char * )pvs; if ( m_PVSInfo.m_nClusterCount < 0 ) // too many clusters, use headnode { return ( engine->CheckHeadnodeVisible( m_PVSInfo.m_nHeadNode, pPVS, pvssize ) != 0); } for ( int i = m_PVSInfo.m_nClusterCount; --i >= 0; ) { if (pPVS[m_PVSInfo.m_pClusters[i] >> 3] & (1 << (m_PVSInfo.m_pClusters[i] & 7) )) return true; } return false; // not visible } //----------------------------------------------------------------------------- // PVS: this function is called a lot, so it avoids function calls //----------------------------------------------------------------------------- bool CServerNetworkProperty::IsInPVS( const CCheckTransmitInfo *pInfo ) { // PVS data must be up to date Assert( !m_pPev || ( ( m_pPev->m_fStateFlags & FL_EDICT_DIRTY_PVS_INFORMATION ) == 0 ) ); int i; // Early out if the areas are connected if ( !m_PVSInfo.m_nAreaNum2 ) { for ( i=0; i< pInfo->m_AreasNetworked; i++ ) { int clientArea = pInfo->m_Areas[i]; if ( clientArea == m_PVSInfo.m_nAreaNum || engine->CheckAreasConnected( clientArea, m_PVSInfo.m_nAreaNum ) ) break; } } else { // doors can legally straddle two areas, so // we may need to check another one for ( i=0; i< pInfo->m_AreasNetworked; i++ ) { int clientArea = pInfo->m_Areas[i]; if ( clientArea == m_PVSInfo.m_nAreaNum || clientArea == m_PVSInfo.m_nAreaNum2 ) break; if ( engine->CheckAreasConnected( clientArea, m_PVSInfo.m_nAreaNum ) ) break; if ( engine->CheckAreasConnected( clientArea, m_PVSInfo.m_nAreaNum2 ) ) break; } } if ( i == pInfo->m_AreasNetworked ) { // areas not connected return false; } // ignore if not touching a PV leaf // negative leaf count is a node number // If no pvs, add any entity Assert( edict() != pInfo->m_pClientEnt ); unsigned char *pPVS = ( unsigned char * )pInfo->m_PVS; if ( m_PVSInfo.m_nClusterCount < 0 ) // too many clusters, use headnode { return (engine->CheckHeadnodeVisible( m_PVSInfo.m_nHeadNode, pPVS, pInfo->m_nPVSSize ) != 0); } for ( i = m_PVSInfo.m_nClusterCount; --i >= 0; ) { int nCluster = m_PVSInfo.m_pClusters[i]; if ( ((int)(pPVS[nCluster >> 3])) & BitVec_BitInByte( nCluster ) ) return true; } return false; // not visible } void CServerNetworkProperty::SetUpdateInterval( float val ) { if ( val == 0 ) m_TimerEvent.StopUpdates(); else m_TimerEvent.SetUpdateInterval( val ); } void CServerNetworkProperty::FireEvent() { // Our timer went off. If our state has changed in the background, then // trigger a state change in the edict. if ( m_bPendingStateChange ) { m_pPev->StateChanged(); m_bPendingStateChange = false; } }