//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Material modify control entity. // //=============================================================================// #include "cbase.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //------------------------------------------------------------------------------ // FIXME: This really should inherit from something more lightweight. //------------------------------------------------------------------------------ #define MATERIAL_MODIFY_STRING_SIZE 255 #define MATERIAL_MODIFY_ANIMATION_UNSET -1 // Must match C_MaterialModifyControl.cpp enum MaterialModifyMode_t { MATERIAL_MODIFY_MODE_NONE = 0, MATERIAL_MODIFY_MODE_SETVAR = 1, MATERIAL_MODIFY_MODE_ANIM_SEQUENCE = 2, MATERIAL_MODIFY_MODE_FLOAT_LERP = 3, }; ConVar debug_materialmodifycontrol( "debug_materialmodifycontrol", "0" ); class CMaterialModifyControl : public CBaseEntity { public: DECLARE_CLASS( CMaterialModifyControl, CBaseEntity ); CMaterialModifyControl(); void Spawn( void ); bool KeyValue( const char *szKeyName, const char *szValue ); int UpdateTransmitState(); int ShouldTransmit( const CCheckTransmitInfo *pInfo ); void SetMaterialVar( inputdata_t &inputdata ); void SetMaterialVarToCurrentTime( inputdata_t &inputdata ); void InputStartAnimSequence( inputdata_t &inputdata ); void InputStartFloatLerp( inputdata_t &inputdata ); virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } DECLARE_SERVERCLASS(); DECLARE_DATADESC(); private: CNetworkString( m_szMaterialName, MATERIAL_MODIFY_STRING_SIZE ); CNetworkString( m_szMaterialVar, MATERIAL_MODIFY_STRING_SIZE ); CNetworkString( m_szMaterialVarValue, MATERIAL_MODIFY_STRING_SIZE ); CNetworkVar( int, m_iFrameStart ); CNetworkVar( int, m_iFrameEnd ); CNetworkVar( bool, m_bWrap ); CNetworkVar( float, m_flFramerate ); CNetworkVar( bool, m_bNewAnimCommandsSemaphore ); CNetworkVar( float, m_flFloatLerpStartValue ); CNetworkVar( float, m_flFloatLerpEndValue ); CNetworkVar( float, m_flFloatLerpTransitionTime ); CNetworkVar( int, m_nModifyMode ); }; LINK_ENTITY_TO_CLASS(material_modify_control, CMaterialModifyControl); BEGIN_DATADESC( CMaterialModifyControl ) // Variables. DEFINE_AUTO_ARRAY( m_szMaterialName, FIELD_CHARACTER ), DEFINE_AUTO_ARRAY( m_szMaterialVar, FIELD_CHARACTER ), DEFINE_AUTO_ARRAY( m_szMaterialVarValue, FIELD_CHARACTER ), DEFINE_FIELD( m_iFrameStart, FIELD_INTEGER ), DEFINE_FIELD( m_iFrameEnd, FIELD_INTEGER ), DEFINE_FIELD( m_bWrap, FIELD_BOOLEAN ), DEFINE_FIELD( m_flFramerate, FIELD_FLOAT ), DEFINE_FIELD( m_bNewAnimCommandsSemaphore, FIELD_BOOLEAN ), DEFINE_FIELD( m_flFloatLerpStartValue, FIELD_FLOAT ), DEFINE_FIELD( m_flFloatLerpEndValue, FIELD_FLOAT ), DEFINE_FIELD( m_flFloatLerpTransitionTime, FIELD_FLOAT ), DEFINE_FIELD( m_nModifyMode, FIELD_INTEGER ), // Inputs. DEFINE_INPUTFUNC( FIELD_STRING, "SetMaterialVar", SetMaterialVar ), DEFINE_INPUTFUNC( FIELD_VOID, "SetMaterialVarToCurrentTime", SetMaterialVarToCurrentTime ), DEFINE_INPUTFUNC( FIELD_STRING, "StartAnimSequence", InputStartAnimSequence ), DEFINE_INPUTFUNC( FIELD_STRING, "StartFloatLerp", InputStartFloatLerp ), END_DATADESC() IMPLEMENT_SERVERCLASS_ST(CMaterialModifyControl, DT_MaterialModifyControl) SendPropString( SENDINFO( m_szMaterialName ) ), SendPropString( SENDINFO( m_szMaterialVar ) ), SendPropString( SENDINFO( m_szMaterialVarValue ) ), SendPropInt( SENDINFO(m_iFrameStart), 8 ), SendPropInt( SENDINFO(m_iFrameEnd), 8 ), SendPropInt( SENDINFO(m_bWrap), 1, SPROP_UNSIGNED ), SendPropFloat( SENDINFO(m_flFramerate), 0, SPROP_NOSCALE ), SendPropInt( SENDINFO(m_bNewAnimCommandsSemaphore), 1, SPROP_UNSIGNED ), SendPropFloat( SENDINFO(m_flFloatLerpStartValue), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flFloatLerpEndValue), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flFloatLerpTransitionTime), 0, SPROP_NOSCALE ), SendPropInt( SENDINFO(m_nModifyMode), 2, SPROP_UNSIGNED ), END_SEND_TABLE() //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CMaterialModifyControl::CMaterialModifyControl() { m_iFrameStart = MATERIAL_MODIFY_ANIMATION_UNSET; m_iFrameEnd = MATERIAL_MODIFY_ANIMATION_UNSET; m_nModifyMode = MATERIAL_MODIFY_MODE_NONE; } //------------------------------------------------------------------------------ // Purpose : //------------------------------------------------------------------------------ void CMaterialModifyControl::Spawn( void ) { Precache(); SetSolid( SOLID_NONE ); } //------------------------------------------------------------------------------ // Purpose : //------------------------------------------------------------------------------ bool CMaterialModifyControl::KeyValue( const char *szKeyName, const char *szValue ) { if ( FStrEq( szKeyName, "materialName" ) ) { Q_strncpy( m_szMaterialName.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE ); return true; } if ( FStrEq( szKeyName, "materialVar" ) ) { Q_strncpy( m_szMaterialVar.GetForModify(), szValue, MATERIAL_MODIFY_STRING_SIZE ); return true; } return BaseClass::KeyValue( szKeyName, szValue ); } //------------------------------------------------------------------------------ // Purpose : Send even though we don't have a model. //------------------------------------------------------------------------------ int CMaterialModifyControl::UpdateTransmitState() { // ALWAYS transmit to all clients. return SetTransmitState( FL_EDICT_FULLCHECK ); } //----------------------------------------------------------------------------- // Send if the parent is being sent: //----------------------------------------------------------------------------- int CMaterialModifyControl::ShouldTransmit( const CCheckTransmitInfo *pInfo ) { CBaseEntity *pEnt = GetMoveParent(); if ( pEnt ) { return pEnt->ShouldTransmit( pInfo ); } return FL_EDICT_DONTSEND; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CMaterialModifyControl::SetMaterialVar( inputdata_t &inputdata ) { //if( debug_materialmodifycontrol.GetBool() && Q_stristr( GetDebugName(), "alyx" ) ) //{ //DevMsg( 1, "CMaterialModifyControl::SetMaterialVar %s %s %s=\"%s\"\n", //GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() ); //} Q_strncpy( m_szMaterialVarValue.GetForModify(), inputdata.value.String(), MATERIAL_MODIFY_STRING_SIZE ); m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CMaterialModifyControl::SetMaterialVarToCurrentTime( inputdata_t &inputdata ) { char temp[32]; Q_snprintf( temp, 32, "%f", gpGlobals->curtime ); Q_strncpy( m_szMaterialVarValue.GetForModify(), temp, MATERIAL_MODIFY_STRING_SIZE ); m_nModifyMode = MATERIAL_MODIFY_MODE_SETVAR; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CMaterialModifyControl::InputStartAnimSequence( inputdata_t &inputdata ) { char parseString[255]; Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); // Get the start & end frames char *pszParam = strtok(parseString," "); if ( pszParam && pszParam[0] ) { int iFrameStart = atoi(pszParam); pszParam = strtok(NULL," "); if ( pszParam && pszParam[0] ) { int iFrameEnd = atoi(pszParam); pszParam = strtok(NULL," "); if ( pszParam && pszParam[0] ) { float flFramerate = atof(pszParam); pszParam = strtok(NULL," "); if ( pszParam && pszParam[0] ) { bool bWrap = atoi(pszParam) != 0; // Got all the parameters. Save 'em and return; m_iFrameStart = iFrameStart; m_iFrameEnd = iFrameEnd; m_flFramerate = flFramerate; m_bWrap = bWrap; m_nModifyMode = MATERIAL_MODIFY_MODE_ANIM_SEQUENCE; m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore; return; } } } } Warning("%s (%s) received StartAnimSequence input without correct parameters. Syntax: \nSetting to -1 uses the last frame of the texture. should be 1 or 0.\n", GetClassname(), GetDebugName() ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CMaterialModifyControl::InputStartFloatLerp( inputdata_t &inputdata ) { char parseString[255]; Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString)); // if( debug_materialmodifycontrol.GetBool() )//&& Q_stristr( GetDebugName(), "alyx" ) ) // { // DevMsg( 1, "CMaterialModifyControl::InputStartFloatLerp %s %s %s \"%s\"\n", // GetDebugName(), m_szMaterialName.Get(), m_szMaterialVar.Get(), inputdata.value.String() ); // } // Get the start & end values char *pszParam = strtok(parseString," "); if ( pszParam && pszParam[0] ) { float flStartValue = atof(pszParam); pszParam = strtok(NULL," "); if ( pszParam && pszParam[0] ) { float flEndValue = atof(pszParam); pszParam = strtok(NULL," "); if ( pszParam && pszParam[0] ) { float flTransitionTime = atof(pszParam); pszParam = strtok(NULL," "); if ( pszParam && pszParam[0] ) { bool bWrap = atoi(pszParam) != 0; // We don't implement wrap currently. bWrap = bWrap; // Got all the parameters. Save 'em and return; m_flFloatLerpStartValue = flStartValue; m_flFloatLerpEndValue = flEndValue; m_flFloatLerpTransitionTime = flTransitionTime; m_nModifyMode = MATERIAL_MODIFY_MODE_FLOAT_LERP; m_bNewAnimCommandsSemaphore = !m_bNewAnimCommandsSemaphore; return; } } } } Warning("%s (%s) received StartFloatLerp input without correct parameters. Syntax: \n should be 1 or 0.\n", GetClassname(), GetDebugName() ); }