#! /usr/bin/env python # encoding: utf-8 from waflib import Utils import os top = '.' PROJECT_NAME = 'vgui_surfacelib' def options(opt): # stub return def configure(conf): return def build(bld): source = [ 'BitmapFont.cpp', 'FontAmalgam.cpp', 'FontManager.cpp', 'FontEffects.cpp', #'Win32Font_x360.cpp', [$X360] #'osxfont.cpp', [$OSXALL] ] if bld.env.DEST_OS == 'win32': source += [ 'Win32Font.cpp' ] else: source += [ 'linuxfont.cpp' ] includes = [ '.', '../../public', '../../public/tier0', '../../public/tier1', '../../common', ] + bld.env.INCLUDES_FC + bld.env.INCLUDES_FT2 defines = [] libs = [] bld.stlib( source = source, target = PROJECT_NAME, name = PROJECT_NAME, features = 'c cxx', includes = includes, defines = defines, use = libs, subsystem = bld.env.MSVC_SUBSYSTEM, idx = bld.get_taskgen_count() )