# Microsoft Developer Studio Project File - Name="hl" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=hl - Win32 Debug HL2MP !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "hl.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "hl.mak" CFG="hl - Win32 Debug HL2MP" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "hl - Win32 Release HL2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "hl - Win32 Debug HL2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "hl - Win32 Debug TF2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "hl - Win32 Release TF2" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "hl - Win32 Release HL1" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "hl - Win32 Debug HL1" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "hl - Win32 Debug CounterStrike" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "hl - Win32 Release CounterStrike" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "hl - Win32 Debug DoD" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "hl - Win32 Release DoD" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "hl - Win32 Release SDK" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "hl - Win32 Debug SDK" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "hl - Win32 Debug HL2MP" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "hl - Win32 Release HL2MP" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/Src/dlls", ELEBAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "hl___Win32_hl2_Release" # PROP BASE Intermediate_Dir "hl___Win32_hl2_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_hl2" # PROP Intermediate_Dir "Release_hl2" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MT /W3 /Zi /O2 /I "..\engine" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /Fr /YX /FD /c # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def" # SUBTRACT BASE LINK32 /profile # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl2/server.dll" /libpath:"..\lib\public" # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Copying to HL2 TargetDir=.\Release_hl2 InputPath=.\Release_hl2\server.dll SOURCE="$(InputPath)" BuildCmds= \ if exist ..\..\hl2\bin\server.dll attrib -r ..\..\hl2\bin\server.dll \ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2\bin\server.dll \ if exist ..\..\hl2\bin\server.pdb attrib -r ..\..\hl2\bin\server.pdb \ if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl2\bin \ "..\..\hl2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\hl2\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "hl___Win32_hl2_Debug" # PROP BASE Intermediate_Dir "hl___Win32_hl2_Debug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_hl2" # PROP Intermediate_Dir "Debug_hl2" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /ZI /Od /I "..\engine" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /FD /c # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c # 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End Custom Build !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "hl___Win32_tf2_Debug" # PROP BASE Intermediate_Dir "hl___Win32_tf2_Debug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_tf2" # PROP Intermediate_Dir "Debug_tf2" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /W3 /Gm /ZI /Od /I "..\engine" /I "ivp" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /FD /c # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "." /I "../ivp/IVP_Physics" /I "../ivp/IVP_Collision" /I "../ivp/IVP_Controller" /I "../ivp/IVP_Utility" /I "../ivp/IVP_Surface_manager" /I "ivp/" /I "../ivp/IVP_Compact_Builder" /I "../statemachine" /I "../game_shared/tf2" /I "../../game_shared/tf2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/tf2_dll" /I "../../dlls/tf2_dll" /D "TF2_DLL" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c # 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End Custom Build !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "hl___Win32_tf2_Release" # PROP BASE Intermediate_Dir "hl___Win32_tf2_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_tf2" # PROP Intermediate_Dir "Release_tf2" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /W3 /Zi /O2 /I "..\engine" /I "ivp" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /Fr /YX /FD /c # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../ivp/IVP_Physics" /I "../ivp/IVP_Collision" /I "../ivp/IVP_Controller" /I "../ivp/IVP_Utility" /I "../ivp/IVP_Surface_manager" /I "ivp/" /I "../ivp/IVP_Compact_Builder" /I "../statemachine" /I "../game_shared/tf2" /I "../../game_shared/tf2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/tf2_dll" /I "../../dlls/tf2_dll" /D "TF2_DLL" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib ivp/ivp_lib.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def" # SUBTRACT BASE LINK32 /profile # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_tf2/server.dll" /libpath:"..\lib\public" # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Copying to tf2 TargetDir=.\Release_tf2 InputPath=.\Release_tf2\server.dll SOURCE="$(InputPath)" BuildCmds= \ if exist ..\..\tf2\bin\server.dll attrib -r ..\..\tf2\bin\server.dll \ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\tf2\bin\server.dll \ if exist ..\..\tf2\bin\server.pdb attrib -r ..\..\tf2\bin\server.pdb \ if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\tf2\bin \ "..\..\tf2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\tf2\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "hl___Win32_Release_HL1" # PROP BASE Intermediate_Dir "hl___Win32_Release_HL1" # PROP BASE Ignore_Export_Lib 1 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_hl1" # PROP Intermediate_Dir "Release_hl1" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "NDEBUG" /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /Fr /Yu"cbase.h" /FD /c # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public" # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Copying to HL1 TargetDir=.\Release_hl1 InputPath=.\Release_hl1\server.dll SOURCE="$(InputPath)" BuildCmds= \ if exist ..\..\hl1\bin\server.dll attrib -r ..\..\hl1\bin\server.dll \ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl1\bin\server.dll \ if exist ..\..\hl1\bin\server.pdb attrib -r ..\..\hl1\bin\server.pdb \ if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl1\bin \ "..\..\hl1\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\hl1\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "hl___Win32_Debug_HL1" # PROP BASE Intermediate_Dir "hl___Win32_Debug_HL1" # PROP BASE Ignore_Export_Lib 1 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_hl1" # PROP Intermediate_Dir "Debug_hl1" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_DEBUG" /D fopen=dont_use_fopen /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /FR /Yu"cbase.h" /FD /c # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" # ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Copying to HL1 TargetDir=.\Debug_hl1 InputPath=.\Debug_hl1\server.dll SOURCE="$(InputPath)" "..\..\hl1\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if exist ..\..\hl1\bin\server.dll attrib -r ..\..\hl1\bin\server.dll if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl1\bin\server.dll # End Custom Build !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "hl___Win32_Debug_CounterStrike" # PROP BASE Intermediate_Dir "hl___Win32_Debug_CounterStrike" # PROP BASE Ignore_Export_Lib 1 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_CounterStrike" # PROP Intermediate_Dir "Debug_CounterStrike" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_DEBUG" /D fopen=dont_use_fopen /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /FR /Yu"cbase.h" /FD /c # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /I "../dlls/cstrike/hostage" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" # ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Copying to cstrike\bin TargetDir=.\Debug_CounterStrike InputPath=.\Debug_CounterStrike\server.dll SOURCE="$(InputPath)" "..\..\cstrike\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if exist ..\..\cstrike\bin\server.dll attrib -r ..\..\cstrike\bin\server.dll if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\cstrike\bin\server.dll # End Custom Build !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "hl___Win32_Release_CounterStrike" # PROP BASE Intermediate_Dir "hl___Win32_Release_CounterStrike" # PROP BASE Ignore_Export_Lib 1 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_CounterStrike" # PROP Intermediate_Dir "Release_CounterStrike" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "NDEBUG" /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /Fr /Yu"cbase.h" /FD /c # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /I "../dlls/cstrike/hostage" /D "NDEBUG" /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Copying to HL1 TargetDir=.\Release_CounterStrike InputPath=.\Release_CounterStrike\server.dll SOURCE="$(InputPath)" BuildCmds= \ if exist ..\..\cstrike\bin\server.dll attrib -r ..\..\cstrike\bin\server.dll \ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\cstrike\bin\server.dll \ if exist ..\..\cstrike\bin\server.pdb attrib -r ..\..\cstrike\bin\server.pdb \ if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\cstrike\bin \ "..\..\cstrike\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\cstrike\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "hl___Win32_Debug_DoD" # PROP BASE Intermediate_Dir "hl___Win32_Debug_DoD" # PROP BASE Ignore_Export_Lib 1 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "hl___Win32_Debug_DoD" # PROP Intermediate_Dir "hl___Win32_Debug_DoD" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" # ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Copying to dod\bin TargetDir=.\Debug_CounterStrike InputPath=.\Debug_CounterStrike\server.dll SOURCE="$(InputPath)" "..\..\dod\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if exist ..\..\dod\bin\server.dll attrib -r ..\..\dod\bin\server.dll if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\dod\bin\server.dll # End Custom Build !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "hl___Win32_Release_DoD" # PROP BASE Intermediate_Dir "hl___Win32_Release_DoD" # PROP BASE Ignore_Export_Lib 1 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "hl___Win32_Release_DoD" # PROP Intermediate_Dir "hl___Win32_Release_DoD" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /D "NDEBUG" /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "NDEBUG" /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Copying to dod\bin TargetDir=.\Release_CounterStrike InputPath=.\Release_CounterStrike\server.dll SOURCE="$(InputPath)" BuildCmds= \ if exist ..\..\dod\bin\server.dll attrib -r ..\..\dod\bin\server.dll \ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\dod\bin\server.dll \ if exist ..\..\dod\bin\server.pdb attrib -r ..\..\dod\bin\server.pdb \ if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\dod\bin \ "..\..\dod\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\dod\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "hl___Win32_Release_SDK" # PROP BASE Intermediate_Dir "hl___Win32_Release_SDK" # PROP BASE Ignore_Export_Lib 1 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "hl___Win32_Release_SDK" # PROP Intermediate_Dir "hl___Win32_Release_SDK" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "NDEBUG" /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/sdk" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/sdk" /D "NDEBUG" /D "BOTS" /D "SDK_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Copying to HL1 TargetDir=.\Release_CounterStrike InputPath=.\Release_CounterStrike\server.dll SOURCE="$(InputPath)" BuildCmds= \ if exist ..\..\sampleapp\bin\server.dll attrib -r ..\..\sampleapp\bin\server.dll \ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\sampleapp\bin\server.dll \ if exist ..\..\sampleapp\bin\server.pdb attrib -r ..\..\sampleapp\bin\server.pdb \ if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\sampleapp\bin \ "..\..\sampleapp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\sampleapp\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "hl___Win32_Debug_SDK" # PROP BASE Intermediate_Dir "hl___Win32_Debug_SDK" # PROP BASE Ignore_Export_Lib 1 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "hl___Win32_Debug_SDK" # PROP Intermediate_Dir "hl___Win32_Debug_SDK" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/sdk" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/sdk" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "SDK_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" # ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Copying to cstrike\bin TargetDir=.\Debug_CounterStrike InputPath=.\Debug_CounterStrike\server.dll SOURCE="$(InputPath)" "..\..\sampleapp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if exist ..\..\sampleapp\bin\server.dll attrib -r ..\..\sampleapp\bin\server.dll if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\sampleapp\bin\server.dll # End Custom Build !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "hl___Win32_Debug_HL2MP" # PROP BASE Intermediate_Dir "hl___Win32_Debug_HL2MP" # PROP BASE Ignore_Export_Lib 1 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "hl___Win32_Debug_HL2MP" # PROP Intermediate_Dir "hl___Win32_Debug_HL2MP" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c # ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "../dlls/hl2mp_dll" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" # ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" # SUBTRACT BASE LINK32 /verbose /pdb:none # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2mp/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" # SUBTRACT LINK32 /verbose /pdb:none # Begin Custom Build - Copying to HL2MP TargetDir=.\Debug_hl2mp InputPath=.\Debug_hl2mp\server.dll SOURCE="$(InputPath)" "..\..\hl2mp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if exist ..\..\hl2mp\bin\server.dll attrib -r ..\..\hl2mp\bin\server.dll if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2mp\bin\server.dll # End Custom Build !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "hl___Win32_Release_HL2MP" # PROP BASE Intermediate_Dir "hl___Win32_Release_HL2MP" # PROP BASE Ignore_Export_Lib 1 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "hl___Win32_Release_HL2MP" # PROP Intermediate_Dir "hl___Win32_Release_HL2MP" # PROP Ignore_Export_Lib 1 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c # ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../dlls/hl2mp_dll" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl2/server.dll" /libpath:"..\lib\public" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"hl___Win32_Release_HL2MP/server.dll" /libpath:"..\lib\public" # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Copying to HL2MP TargetDir=.\hl___Win32_Release_HL2MP InputPath=.\hl___Win32_Release_HL2MP\server.dll SOURCE="$(InputPath)" BuildCmds= \ if exist ..\..\hl2mp\bin\server.dll attrib -r ..\..\hl2mp\bin\server.dll \ if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2mp\bin\server.dll \ if exist ..\..\hl2mp\bin\server.pdb attrib -r ..\..\hl2mp\bin\server.pdb \ if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl2mp\bin \ "..\..\hl2mp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) "..\..\hl2mp\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" $(BuildCmds) # End Custom Build !ENDIF # Begin Target # Name "hl - Win32 Release HL2" # Name "hl - Win32 Debug HL2" # Name "hl - Win32 Debug TF2" # Name "hl - Win32 Release TF2" # Name "hl - Win32 Release HL1" # Name "hl - Win32 Debug HL1" # Name "hl - Win32 Debug CounterStrike" # Name "hl - Win32 Release CounterStrike" # Name "hl - Win32 Debug DoD" # Name "hl - Win32 Release DoD" # Name "hl - Win32 Release SDK" # Name "hl - Win32 Debug SDK" # Name "hl - Win32 Debug HL2MP" # Name "hl - Win32 Release HL2MP" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" # Begin Group "Precompiled Header" # PROP Default_Filter "" # Begin Source File SOURCE=.\stdafx.cpp # ADD CPP /Yc"cbase.h" # End Source File # End Group # Begin Group "temporary entities" # PROP Default_Filter "*.cpp" # Begin Source File SOURCE=.\basetempentity.cpp # End Source File # Begin Source File SOURCE=..\game_shared\debugoverlay_shared.cpp # End Source File # Begin Source File SOURCE=.\event_tempentity_tester.cpp # End Source File # Begin Source File SOURCE=.\movie_explosion.cpp # End Source File # Begin Source File SOURCE=.\particle_fire.cpp # End Source File # Begin Source File SOURCE=.\particle_smokegrenade.cpp # End Source File # Begin Source File SOURCE=.\plasma.cpp # End Source File # Begin Source File SOURCE=.\plasma.h # End Source File # Begin Source File SOURCE=.\smoke_trail.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\smoke_trail.h # End Source File # Begin Source File SOURCE=.\SmokeStack.cpp # End Source File # Begin Source File SOURCE=.\SmokeStack.h # End Source File # Begin Source File SOURCE=..\game_shared\SpriteTrail.cpp # End Source File # Begin Source File SOURCE=.\steamjet.cpp # End Source File # Begin Source File SOURCE=.\steamjet.h # End Source File # Begin Source File SOURCE=.\te.cpp # End Source File # Begin Source File SOURCE=.\te.h # End Source File # Begin Source File SOURCE=.\te_armorricochet.cpp # End Source File # Begin Source File SOURCE=.\te_basebeam.cpp # End Source File # Begin Source File SOURCE=.\te_basebeam.h # End Source File # Begin Source File SOURCE=.\te_beamentpoint.cpp # End Source File # Begin Source File SOURCE=.\te_beaments.cpp # End Source File # Begin Source File SOURCE=.\te_beamlaser.cpp # End Source File # Begin Source File SOURCE=.\te_beampoints.cpp # End Source File # Begin Source File SOURCE=.\te_beamring.cpp # End Source File # Begin Source File SOURCE=.\te_beamringpoint.cpp # End Source File # Begin Source File SOURCE=.\te_beamspline.cpp # End Source File # Begin Source File SOURCE=.\te_bloodsprite.cpp # End Source File # Begin Source File SOURCE=.\te_bloodstream.cpp # End Source File # Begin Source File SOURCE=.\te_breakmodel.cpp # End Source File # Begin Source File SOURCE=.\te_bspdecal.cpp # End Source File # Begin Source File SOURCE=.\te_bubbles.cpp # End Source File # Begin Source File SOURCE=.\te_bubbletrail.cpp # End Source File # Begin Source File SOURCE=.\te_decal.cpp # End Source File # Begin Source File SOURCE=.\te_dynamiclight.cpp # End Source File # Begin Source File SOURCE=.\te_energysplash.cpp # End Source File # Begin Source File SOURCE=.\te_explosion.cpp # End Source File # Begin Source File SOURCE=.\te_fizz.cpp # End Source File # Begin Source File SOURCE=.\te_footprintdecal.cpp # End Source File # Begin Source File SOURCE=.\hl2_dll\te_gaussexplosion.cpp # End Source File # Begin Source File SOURCE=.\te_GlassShatter.cpp # End Source File # Begin Source File SOURCE=.\te_glowsprite.cpp # End Source File # Begin Source File SOURCE=.\te_impact.cpp # End Source File # Begin Source File SOURCE=.\te_killplayerattachments.cpp # End Source File # Begin Source File SOURCE=.\te_largefunnel.cpp # End Source File # Begin Source File SOURCE=.\te_muzzleflash.cpp # End Source File # Begin Source File SOURCE=.\te_particlesystem.cpp # End Source File # Begin Source File SOURCE=.\te_particlesystem.h # End Source File # Begin Source File SOURCE=.\te_physicsprop.cpp # End Source File # Begin Source File SOURCE=.\te_playerdecal.cpp # End Source File # Begin Source File SOURCE=.\te_projecteddecal.cpp # End Source File # Begin Source File SOURCE=.\te_showline.cpp # End Source File # Begin Source File SOURCE=.\te_smoke.cpp # End Source File # Begin Source File SOURCE=.\te_sparks.cpp # End Source File # Begin Source File SOURCE=.\te_sprite.cpp # End Source File # Begin Source File SOURCE=.\te_spritespray.cpp # End Source File # Begin Source File SOURCE=.\te_worlddecal.cpp # End Source File # Begin Source File SOURCE=..\game_shared\usermessages.cpp # End Source File # End Group # Begin Group "HL2 DLL" # PROP Default_Filter "" # Begin Group "unused" # PROP Default_Filter "" # Begin Source File SOURCE=.\hl2_dll\grenade_beam.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_beam.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_brickbat.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_brickbat.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_energy.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_energy.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_homer.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_homer.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_hopwire.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_hopwire.h # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_molotov.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_molotov.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_pathfollower.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_pathfollower.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_satchel.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_satchel.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_spit.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_spit.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_tripmine.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_tripmine.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_tripwire.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_tripwire.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_antliongrub.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_antliongrub.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_assassin.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_assassin.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_bullsquid.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Bullsquid.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Houndeye.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_hydra.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_hydra.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_missiledefense.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Spotlight.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\player_manhack.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\player_missile.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\trigger_super_armor.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\vehicle_apc.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_ar1.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_brickbat.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_brickbat.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP BASE Ignore_Default_Tool 1 # PROP Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_cguard.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_flaregun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_flaregun.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_gauss.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_gauss.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_hopwire.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_immolator.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_irifle.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_manhack.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_molotov.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_molotov.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_slam.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_slam.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_smg2.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_thumper.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_tripwire.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_tripwire.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # 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PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\ai_behavior_actbusy.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\ai_behavior_actbusy.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\ai_behavior_functank.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\ai_behavior_functank.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\ai_behavior_holster.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\ai_behavior_holster.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\ai_behavior_police.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\ai_behavior_police.h # End Source File # Begin Source File SOURCE=.\hl2_dll\ai_goal_police.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\ai_goal_police.h # 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End Source File # Begin Source File SOURCE=.\hl2_dll\ai_spotlight.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\ai_spotlight.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\antlion_dust.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\antlion_dust.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\antlion_maker.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\antlion_maker.h # End Source File # Begin Source File SOURCE=.\hl2_dll\ar2_explosion.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\ar2_explosion.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\BaseBludgeonWeapon.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\BaseBludgeonWeapon.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\basehlcombatweapon.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\basehlcombatweapon.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2\basehlcombatweapon_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2\basehlcombatweapon_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\CBaseHelicopter.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\CBaseHelicopter.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\CBaseSpriteProjectile.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\CBaseSpriteProjectile.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\citadel_effects.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2\citadel_effects_shared.h # End Source File # Begin Source File SOURCE=.\hl2_dll\combine_mine.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\combine_mine.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\energy_wave.h # End Source File # Begin Source File SOURCE=.\hl2_dll\env_alyxemp.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2\env_alyxemp_shared.h # End Source File # Begin Source File SOURCE=.\hl2_dll\env_headcrabcanister.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2\env_headcrabcanister_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2\env_headcrabcanister_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\env_speaker.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\env_starfield.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\func_recharge.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\func_tank.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\func_tank.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_ar2.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_ar2.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_bugbait.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_bugbait.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_frag.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\grenade_frag.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\hl2_ai_network.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\hl2_client.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\hl2_eventlog.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2\hl2_gamerules.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2\hl2_gamerules.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\HL2_Player.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\HL2_Player.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2\hl2_player_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\hl2_playerlocaldata.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\hl2_playerlocaldata.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2\hl2_shareddefs.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\hl2_triggers.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2\hl2_usermessages.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2\hl_gamemovement.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2\hl_movedata.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\hl_playermove.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\info_teleporter_countdown.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\item_ammo.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\item_battery.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\item_dynamic_resupply.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\item_dynamic_resupply.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\item_healthkit.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\item_itemcrate.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\item_suit.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\look_door.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\monster_dummy.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_alyx.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_alyx.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_antlion.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_antlion.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_antlionguard.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_apcdriver.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_attackchopper.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_attackchopper.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Barnacle.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Barnacle.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Barney.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_BaseZombie.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_BaseZombie.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_breen.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_bullseye.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Bullseye.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_citizen17.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_citizen17.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Combine.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Combine.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_combinecamera.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_combinedropship.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_combinegunship.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_CombineS.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_CombineS.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_cranedriver.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_crow.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_crow.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_dog.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_eli.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_EnemyFinder.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_fastzombie.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_gman.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Headcrab.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Headcrab.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\NPC_Ichthyosaur.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_kleiner.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_launcher.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Manhack.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Manhack.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_metropolice.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_metropolice.h # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_monk.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_mossman.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_playercompanion.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_playercompanion.h # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_PoisonZombie.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_rollermine.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_rollermine.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Scanner.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_stalker.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_stalker.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_strider.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_strider.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\npc_Talker.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\npc_Talker.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_turret_ceiling.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_turret_floor.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_turret_ground.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Vortigaunt.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_Vortigaunt.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\npc_zombie.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\player_control.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\player_control.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\point_apc_controller.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\prop_combine_ball.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\prop_combine_ball.h # End Source File # Begin Source File SOURCE=.\hl2_dll\prop_thumper.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\proto_sniper.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\rotorwash.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\rotorwash.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\script_intro.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\script_intro.h # End Source File # Begin Source File SOURCE=.\hl2_dll\vehicle_airboat.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\vehicle_apc.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\vehicle_crane.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\vehicle_crane.h # End Source File # Begin Source File SOURCE=.\hl2_dll\vehicle_jeep.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\vehicle_prisoner_pod.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\vehicle_viewcontroller.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\WaterLODControl.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_357.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_alyxgun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_alyxgun.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_annabelle.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_ar2.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_ar2.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_bugbait.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_citizenpackage.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_crossbow.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_crowbar.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_crowbar.h # End Source File # Begin Source File SOURCE=.\weapon_cubemap.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_frag.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_physcannon.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_physcannon.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_pistol.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_rpg.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_rpg.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_shotgun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_smg1.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_stunstick.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # ADD CPP /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # ADD BASE CPP /Yu # ADD CPP /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\hl2_dll\weapon_stunstick.h # End Source File # End Group # Begin Group "TF2 DLL" # PROP Default_Filter "h;cpp" # Begin Group "TF2 Classes" # PROP Default_Filter "" # Begin Source File SOURCE=.\tf2_dll\tf_class_commando.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_commando.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_defender.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_defender.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_escort.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_escort.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_infiltrator.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_infiltrator.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_medic.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_medic.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_pyro.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_pyro.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_recon.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_recon.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_sapper.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_sapper.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_sniper.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_sniper.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_support.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_class_support.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Group "TF2 Movement" # PROP Default_Filter "" # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_chooser.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_chooser.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_commando.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_commando.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_defender.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_defender.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_escort.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_escort.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_infiltrator.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_infiltrator.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_medic.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_medic.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_pyro.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_pyro.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_recon.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_recon.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_sapper.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_sapper.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_sniper.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_sniper.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_support.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamemovement_support.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_movedata.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_playermove.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Source File SOURCE=.\tf2_dll\basecombatcharacter_tf2.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\baseobject_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\baseobject_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\basetfcombatweapon_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\basetfcombatweapon_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\basetfplayer_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\basetfplayer_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\basetfvehicle.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\basetfvehicle.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\bot_base.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\bot_base.h # End Source File # Begin Source File SOURCE=.\tf2_dll\ControlZone.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\controlzone.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\debugoverlay_shared.h # End Source File # Begin Source File SOURCE=.\tf2_dll\demo_entities.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\entity_burn_effect.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\entity_burn_effect.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\env_fallingrocks.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\env_laserdesignation.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\env_laserdesignation.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\env_meteor.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\env_meteor.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\env_meteor_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\env_meteor_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\fire_damage_mgr.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\fire_damage_mgr.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\gasoline_blob.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\gasoline_blob.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\gasoline_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\grenade_antipersonnel.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\grenade_antipersonnel.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\grenade_base_empable.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\grenade_base_empable.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\grenade_emp.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\grenade_emp.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\grenade_limpetmine.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\grenade_limpetmine.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\grenade_objectsapper.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\grenade_objectsapper.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\grenade_rocket.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\grenade_rocket.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\grenade_stickybomb.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\ihasbuildpoints.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_act.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_act.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_add_resources.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_buildpoint.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_buildpoint.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_customtech.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_customtech.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_input_playsound.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_input_resetbanks.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_input_resetobjects.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_input_respawnplayers.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_minimappulse.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_output_team.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_vehicle_bay.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\info_vehicle_bay.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\iscorer.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\mapdata_server.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\mapdata_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\menu_base.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\menu_base.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\mortar_round.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\mortar_round.h # End Source File # Begin Source File SOURCE=.\movetype_push.h # End Source File # Begin Source File SOURCE=.\tf2_dll\npc_bug_builder.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\npc_bug_builder.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\npc_bug_hole.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\npc_bug_hole.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\npc_bug_warrior.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\npc_bug_warrior.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_assist.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_assist.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_buildsentrygun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_buildsentrygun.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_buildshieldwall.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_buildshieldwall.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_events.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_events.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_heal.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_heal.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_helpers.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_helpers.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_killmortarguy.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_killmortarguy.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_mortar_attack.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_mortar_attack.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_player.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_player.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_repair.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_repair.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_resourcepump.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_resourcepump.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_resupply.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\order_resupply.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\orders.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\orders.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\plasmaprojectile.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\plasmaprojectile.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\plasmaprojectile_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\plasmaprojectile_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\ragdoll_shadow.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\ragdoll_shadow.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\resource_chunk.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\resource_chunk.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\sensor_tf_team.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\team_messages.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\team_messages.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\techtree.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\techtree.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\techtree_parse.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_ai_hint.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_basecombatweapon.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_basecombatweapon.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_basefourwheelvehicle.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_basefourwheelvehicle.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_client.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_eventlog.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_filters.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_flare.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_flare.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_func_construction_yard.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_func_construction_yard.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_func_mass_teleport.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_func_mass_teleport.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_func_no_build.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_func_no_build.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_func_resource.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_func_resource.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_func_weldable_door.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_func_weldable_door.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_gameinterface.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamerules.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_gamerules.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_hintmanager.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_hintmanager.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_armor_upgrade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_armor_upgrade.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_barbed_wire.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_barbed_wire.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_obj_base_manned_gun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_obj_base_manned_gun.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_obj_basedrivergun_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_obj_basedrivergun_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_obj_baseupgrade_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_obj_baseupgrade_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_buff_station.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_buff_station.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_bunker.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_bunker.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_dragonsteeth.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_dragonsteeth.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_obj_driver_machinegun_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_obj_driver_machinegun_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_empgenerator.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_empgenerator.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_explosives.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_manned_missilelauncher.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_manned_missilelauncher.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_manned_shield.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_mapdefined.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_mapdefined.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_mcv_selection_panel.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_mcv_selection_panel.h # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_mortar.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_mortar.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_powerpack.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_powerpack.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_rallyflag.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_rallyflag.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_resourcepump.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_resourcepump.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_respawn_station.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_respawn_station.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_resupply.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_resupply.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_sandbag_bunker.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_sandbag_bunker.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_selfheal.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_selfheal.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_sentrygun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_sentrygun.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_shieldwall.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_shieldwall.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_tower.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_tower.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_tunnel.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_vehicleboost.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_obj_vehicleboost.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_player.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_player.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_player_death.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_player_resource.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_player_resource.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_playeranimstate.h # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_playerclass.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_playerclass.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_playerlocaldata.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_playerlocaldata.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_reconvars.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_reconvars.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_shareddefs.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_shareddefs.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_shield.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_shield.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_shield_flat.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_shield_flat.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_shield_mobile_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_shieldgrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_shieldgrenade.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_shieldshared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_shieldshared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_stats.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_stats.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_stressentities.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_tacticalmap.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 # SUBTRACT BASE CPP /YX /Yc /Yu # SUBTRACT CPP /YX /Yc /Yu !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_team.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_team.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_teamspawnpoint.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_usermessages.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_battering_ram.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_battering_ram.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_flatbed.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_flatbed.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_mortar.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_mortar.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_motorcycle.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_siege_tower.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_siege_tower.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_tank.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_tank.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_teleport_station.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_teleport_station.h !IF "$(CFG)" == "hl - Win32 Release HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_wagon.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_vehicle_wagon.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tf_vehicleshared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_walker_base.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_walker_base.h # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_walker_ministrider.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_walker_ministrider.h # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_walker_strider.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\tf_walker_strider.h # End Source File # Begin Source File SOURCE=..\game_shared\tf2\tfclassdata_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\TFClassData_Shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\trigger_fall.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tf2_dll\trigger_skybox.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\vehicle_mortar_shared.h # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_arcwelder.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_basecombatobject.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_basecombatobject.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_builder.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_builder.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_combat_basegrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_combat_basegrenade.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_combat_burstrifle.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_combat_grenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_combat_grenade_emp.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_combat_laserrifle.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_combat_plasma_grenade_launcher.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_combat_plasmarifle.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_combat_shotgun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_combat_usedwithshieldbase.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_combat_usedwithshieldbase.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_combatshield.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_combatshield.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_drainbeam.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_drainbeam.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_flame_thrower.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_flame_thrower.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_gas_can.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_gas_can.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_grenade_rocket.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_grenade_rocket.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_harpoon.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_limpetmine.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_limpetmine.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_minigun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_obj_empgenerator.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_obj_rallyflag.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_objectselection.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_objectselection.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_plasmarifle.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_repairgun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_repairgun.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_rocketlauncher.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_rocketlauncher.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_shield.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_shield.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_shieldgrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_twohandedcontainer.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tf2\weapon_twohandedcontainer.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Group "HL1 DLL" # PROP Default_Filter "" # Begin Source File SOURCE=.\actanimating.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\actanimating.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_ai_basenpc.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_ai_basenpc.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_basecombatweapon.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl1\hl1_basecombatweapon_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl1\hl1_basecombatweapon_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_basegrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_basegrenade.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_CBaseHelicopter.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_client.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_ents.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_ents.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_env_speaker.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_eventlog.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_func_recharge.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_func_tank.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl1\hl1_gamemovement.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl1\hl1_gamemovement.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl1\hl1_gamerules.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl1\hl1_gamerules.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_grenade_mp5.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # 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PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_grenade_spit.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_item_ammo.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # 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Begin Source File SOURCE=.\hl1_dll\hl1_item_longjump.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_item_suit.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_items.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_items.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_monstermaker.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_monstermaker.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_aflock.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_agrunt.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_apache.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_barnacle.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_barnacle.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_barney.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_barney.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_bigmomma.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_bloater.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_bullsquid.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_bullsquid.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_controller.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_gargantua.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_gargantua.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_gman.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_hassassin.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_headcrab.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_headcrab.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_hgrunt.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_hgrunt.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_hornet.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_hornet.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_houndeye.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_houndeye.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_ichthyosaur.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_ichthyosaur.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_leech.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_nihilanth.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_osprey.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_roach.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_scientist.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_scientist.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_snark.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_snark.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_talker.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_talker.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_tentacle.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_turret.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_vortigaunt.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_npc_zombie.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl1\hl1_player_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_playermove.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl1\hl1_usermessages.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_357.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_crossbow.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_crowbar.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_egon.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_gauss.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_glock.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_handgrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_hornetgun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_mp5.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_mp5.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_rpg.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_rpg.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_satchel.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_satchel.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_shotgun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_snark.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weapon_tripmine.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\hl1_dll\hl1_weaponbox.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Group "CounterStrike DLL" # PROP Default_Filter "" # Begin Group "Bot" # PROP Default_Filter "" # Begin Group "States" # PROP Default_Filter "" # Begin Source File SOURCE=.\cstrike\bot\states\cs_bot_attack.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\bot\states\cs_bot_buy.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\bot\states\cs_bot_defuse_bomb.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\bot\states\cs_bot_escape_from_bomb.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\bot\cs_bot_nav.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\bot\cs_bot_pathfind.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\bot\cs_bot_statemachine.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\hostage\cs_simple_hostage.h # End Source File # End Group # Begin Source File SOURCE=..\game_shared\cstrike\basecsgrenade_projectile.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\cs_client.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # 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PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\cs_gamerules.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # 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PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\cs_playeranimstate.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\cs_playermove.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\cs_shareddefs.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\cs_vehicle_jeep.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\cs_weapon_parse.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\item_defuser.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\item_kevlar.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\mapinfo.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\mapinfo.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\obstacle_pushaway.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\obstacle_pushaway.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\point_surroundtest.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\smokegrenade_projectile.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\smokegrenade_projectile.h # End Source File # Begin Source File SOURCE=.\cstrike\te_radioicon.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\te_shotgun_shot.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\cstrike\te_shotgun_shot.h # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_ak47.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_aug.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_awp.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_basecsgrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_basecsgrenade.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_c4.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_c4.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_csbase.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_csbase.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_csbasegun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_csbasegun.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_deagle.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_elite.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_famas.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_fiveseven.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_flashbang.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_flashbang.h # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_g3sg1.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_galil.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_glock.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_hegrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_hegrenade.h # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_knife.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_m249.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_m3.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_m4a1.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\cstrike\weapon_mac10.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_baserocket.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_baserocket.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_bot_temp.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_bot_temp.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_britgrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_britgrenade.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_client.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_control_point.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_control_point.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_control_point_master.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_cvars.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_cvars.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_eventlog.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_gameinterface.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_gamemovement.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_gamerules.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_gamerules.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_handgrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_handgrenade.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_location.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_object_capture.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_object_capture.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_objective_resource.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_objective_resource.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_player.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_player.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_player_resource.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_player_resource.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_player_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_player_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_playeranimstate.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_playeranimstate.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_playerclass_info_parse.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_playerclass_info_parse.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_playermove.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_satchel.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_satchel.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_shareddefs.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_shareddefs.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_stickgrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_stickgrenade.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_team.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_team.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\dod_trigger_sandbag.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_usermessages.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_weapon_parse.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\dod_weapon_parse.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\fx_dod_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\fx_dod_shared.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\playerclass_info_parse.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\playerclass_info_parse.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\rocket_bazooka.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\rocket_bazooka.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\rocket_piat.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\rocket_piat.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\rocket_pschreck.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\rocket_pschreck.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\te_firebullets.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\dod\te_firebullets.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_30cal.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_amerknife.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_bar.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_bazooka.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_bren.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_britgrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_britknife.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_colt.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodbase.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodbase.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodbasegrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodbasegrenade.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodbasegun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodbasegun.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodbasemelee.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodbasemelee.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodbaserpg.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodexplodinggren.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodexplodinggren.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodfullauto.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodfullauto.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodsemiauto.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodsemiauto.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodsniper.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_dodsniper.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_enfield.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_enfield_scoped.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_explodingbritgrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_explodinghandgrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_explodingstickgrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_fg42_bipod.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_fg42_scoped.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_garand.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_gerknife.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_greasegun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_handgrenade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_k43.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_k98.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_k98_scoped.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_luger.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_m1carbine.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_mg34.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_mg42.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_mp40.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_mp44.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_piat.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_pschreck.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_spade.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_spring.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\dod\weapon_sten.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\sdk\sdk_player.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\sdk\sdk_player_shared.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\sdk\sdk_playeranimstate.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # 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PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tfc\tfc_gamemovement.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tfc\tfc_gamerules.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tfc\tfc_gamerules.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tfc\tfc_playeranimstate.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # 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PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=.\tfc\tfc_playermove.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tfc\tfc_shareddefs.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tfc\tfc_shareddefs.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\tfc\tfc_weapon_parse.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2mp\weapon_ar2.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # 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PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase_machinegun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase_machinegun.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2mp\weapon_physcannon.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2mp\weapon_physcannon.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2mp\weapon_pistol.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2mp\weapon_rpg.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2mp\weapon_rpg.h !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release DoD" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" !ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" !ENDIF # End Source File # Begin Source File SOURCE=..\game_shared\hl2mp\weapon_shotgun.cpp !IF "$(CFG)" == "hl - Win32 Release HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release TF2" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" # 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