//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef ISERVERREPLAY_H #define ISERVERREPLAY_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- #include "interface.h" //---------------------------------------------------------------------------------------- #define SERVER_REPLAY_INTERFACE_VERSION "ServerReplay001" //---------------------------------------------------------------------------------------- class IReplayFactory; class KeyValues; //---------------------------------------------------------------------------------------- // // Allows the replay DLL to talk to the server // class IServerReplay : public IBaseInterface { public: virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) = 0; }; //---------------------------------------------------------------------------------------- #endif // ISERVERREPLAY_H