//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef INTERVAL_H #define INTERVAL_H #ifdef _WIN32 #pragma once #endif #include "basetypes.h" #include "tier0/platform.h" #include "tier1/strtools.h" #include "vstdlib/random.h" //----------------------------------------------------------------------------- // Purpose: // Input : *pString - // Output : interval_t //----------------------------------------------------------------------------- inline interval_t ReadInterval( const char *pString ) { interval_t tmp; tmp.start = 0; tmp.range = 0; char tempString[128]; Q_strncpy( tempString, pString, sizeof(tempString) ); char *token = strtok( tempString, "," ); if ( token ) { tmp.start = atof( token ); token = strtok( NULL, "," ); if ( token ) { tmp.range = atof( token ) - tmp.start; } } return tmp; } //----------------------------------------------------------------------------- // Purpose: // Input : &interval - // Output : float //----------------------------------------------------------------------------- inline float RandomInterval( const interval_t &interval ) { float out = interval.start; if ( interval.range != 0 ) { out += RandomFloat( 0, interval.range ); } return out; } #endif // INTERVAL_H