//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #ifndef SOUNDENVELOPE_H #define SOUNDENVELOPE_H #ifdef _WIN32 #pragma once #endif #include "engine/IEngineSound.h" class CSoundPatch; enum soundcommands_t { SOUNDCTRL_CHANGE_VOLUME, SOUNDCTRL_CHANGE_PITCH, SOUNDCTRL_STOP, SOUNDCTRL_DESTROY, }; //Envelope point struct envelopePoint_t { float amplitudeMin, amplitudeMax; float durationMin, durationMax; }; //Envelope description struct envelopeDescription_t { envelopePoint_t *pPoints; int nNumPoints; }; class IRecipientFilter; abstract_class CSoundEnvelopeController { public: virtual void SystemReset( void ) = 0; virtual void SystemUpdate( void ) = 0; virtual void Play( CSoundPatch *pSound, float volume, float pitch, float flStartTime = 0 ) = 0; virtual void CommandAdd( CSoundPatch *pSound, float executeDeltaTime, soundcommands_t command, float commandTime, float value ) = 0; virtual void CommandClear( CSoundPatch *pSound ) = 0; virtual void Shutdown( CSoundPatch *pSound ) = 0; virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, const char *pSoundName ) = 0; virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, int channel, const char *pSoundName, float attenuation, float scriptVolume = 1.0f ) = 0; virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, int channel, const char *pSoundName, float attenuation, const Vector *pSoundOrigin, float scriptVolume = 1.0f ) = 0; virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, int channel, const char *pSoundName, soundlevel_t soundlevel ) = 0; virtual CSoundPatch *SoundCreate( IRecipientFilter& filter, int nEntIndex, const EmitSound_t &es ) = 0; virtual void SoundDestroy( CSoundPatch * ) = 0; virtual void SoundChangePitch( CSoundPatch *pSound, float pitchTarget, float deltaTime ) = 0; virtual void SoundChangeVolume( CSoundPatch *pSound, float volumeTarget, float deltaTime ) = 0; virtual void SoundFadeOut( CSoundPatch *pSound, float deltaTime, bool destroyOnFadeout = false ) = 0; virtual float SoundGetPitch( CSoundPatch *pSound ) = 0; virtual float SoundGetVolume( CSoundPatch *pSound ) = 0; #ifdef CLIENT_DLL virtual float SoundGetElapsedTime( CSoundPatch *pSound) = 0; virtual bool SoundIsStillPlaying( CSoundPatch *pSound) = 0; virtual int SoundGetGuid( CSoundPatch * ) = 0; #endif virtual float SoundPlayEnvelope( CSoundPatch *pSound, soundcommands_t soundCommand, envelopePoint_t *points, int numPoints ) = 0; virtual float SoundPlayEnvelope( CSoundPatch *pSound, soundcommands_t soundCommand, envelopeDescription_t *envelope ) = 0; virtual void CheckLoopingSoundsForPlayer( CBasePlayer *pPlayer ) = 0; virtual string_t SoundGetName( CSoundPatch *pSound ) = 0; virtual string_t SoundGetScriptName( CSoundPatch *pSound ) = 0; static CSoundEnvelopeController &GetController( void ); virtual void SoundSetCloseCaptionDuration( CSoundPatch *pSound, float flDuration ) = 0; }; //----------------------------------------------------------------------------- // Save/restore //----------------------------------------------------------------------------- class ISaveRestoreOps; ISaveRestoreOps *GetSoundSaveRestoreOps( ); #define DEFINE_SOUNDPATCH(name) \ { FIELD_CUSTOM, #name, {offsetof(classNameTypedef,name), 0}, 1, FTYPEDESC_SAVE, NULL, GetSoundSaveRestoreOps( ), NULL } #endif // SOUNDENVELOPE_H