//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef TE_EFFECT_DISPATCH_H #define TE_EFFECT_DISPATCH_H #ifdef _WIN32 #pragma once #endif #include "effect_dispatch_data.h" void DispatchEffect( const char *pName, const CEffectData &data ); void DispatchEffect( IRecipientFilter& filter, float flDelay, const char *pName, const CEffectData &data ); #endif // TE_EFFECT_DISPATCH_H