//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // This class allows the game dll to control what functions 3rd party plugins can // call on clients. // //=============================================================================// #include "cbase.h" #include "eiface.h" // NOTE: This has to be the last file included! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: An implementation //----------------------------------------------------------------------------- class CPluginHelpersCheck : public IPluginHelpersCheck { public: virtual bool CreateMessage( const char *plugin, edict_t *pEntity, DIALOG_TYPE type, KeyValues *data ); }; CPluginHelpersCheck s_PluginCheck; EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CPluginHelpersCheck, IPluginHelpersCheck, INTERFACEVERSION_PLUGINHELPERSCHECK, s_PluginCheck); bool CPluginHelpersCheck::CreateMessage( const char *plugin, edict_t *pEntity, DIALOG_TYPE type, KeyValues *data ) { // return false here to disallow a plugin from running this command on this client return true; }