//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "animation.h" #include "flex_expresser.h" #include "entitylist.h" /* #include "filesystem.h" #include "studio.h" #include "choreoevent.h" #include "choreoscene.h" #include "choreoactor.h" #include "vstdlib/random.h" #include "engine/IEngineSound.h" #include "tier1/strtools.h" #include "KeyValues.h" #include "ai_basenpc.h" #include "ai_navigator.h" #include "ai_moveprobe.h" #include "sceneentity.h" #include "ai_baseactor.h" #include "datacache/imdlcache.h" #include "tier1/byteswap.h" */ // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" CFlexExpresser::CFlexExpresser() { m_pExpresser = NULL; m_flThenAnyMaxDist = 0; } CFlexExpresser::~CFlexExpresser() { if (m_pExpresser) delete m_pExpresser; m_pExpresser = NULL; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CAI_Expresser *CFlexExpresser::CreateExpresser( void ) { AssertMsg1( !m_pExpresser, "LEAK: Double-created expresser for FlexExpresser %s", GetDebugName() ); m_pExpresser = new CAI_ExpresserWithFollowup(this); if ( !m_pExpresser ) return NULL; m_pExpresser->Connect(this); return m_pExpresser; } // does not call to base class spawn. void CFlexExpresser::Spawn( void ) { const char *szModel = (char *)STRING( GetModelName() ); if (!szModel || !*szModel) { Warning( "WARNING: %s at %.0f %.0f %0.f missing modelname\n", GetDebugName(), GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z ); } else { PrecacheModel( szModel ); SetModel( szModel ); } Precache(); if ( m_spawnflags & FCYCLER_NOTSOLID ) { SetSolid( SOLID_NONE ); } else { SetSolid( SOLID_BBOX ); AddSolidFlags( FSOLID_NOT_STANDABLE ); } SetMoveType( MOVETYPE_NONE ); // funcorators are immortal m_takedamage = DAMAGE_NO; m_iHealth = 80000;// no cycler should die m_flPlaybackRate = 1.0f; m_flGroundSpeed = 0; SetNextThink( gpGlobals->curtime + 1.0f ); ResetSequenceInfo( ); InitBoneControllers(); /* if (GetNumFlexControllers() < 5) Warning( "cycler_flex used on model %s without enough flexes.\n", szModel ); */ CreateExpresser(); } void CFlexExpresser::Think( void ) { SetNextThink( gpGlobals->curtime + 0.1f ); StudioFrameAdvance ( ); } void CFlexExpresser::InputSpeakResponseConcept( inputdata_t &inputdata ) { const char *pInputString = STRING(inputdata.value.StringID()); // if no params, early out if (!pInputString || *pInputString == 0) { Warning( "empty SpeakResponse input from %s to %s\n", inputdata.pCaller->GetDebugName(), GetDebugName() ); return; } char buf[512]; // temporary for tokenizing char outputmodifiers[512]; // eventual output to speak int outWritten = 0; V_strncpy(buf, pInputString, 510); buf[511] = 0; // just in case the last character is a comma -- enforce that the // last character in the buffer is always a terminator. // special syntax allowing designers to submit inputs with contexts like // "concept,context1:value1,context2:value2,context3:value3" // except that entity i/o seems to eat commas these days (didn't used to be the case) // so instead of commas we have to use spaces in the entity IO, // and turn them into commas here. AWESOME. char *pModifiers = const_cast(V_strnchr(buf, ' ', 510)); if ( pModifiers ) { *pModifiers = 0; ++pModifiers; // tokenize on spaces char *token = strtok(pModifiers, " "); while (token) { // find the start characters for the key and value // (seperated by a : which we replace with null) char * RESTRICT key = token; char * RESTRICT colon = const_cast(V_strnchr(key, ':', 510)); char * RESTRICT value; if (!colon) { Warning( "faulty context k:v pair in entity io %s\n", pInputString ); break; } // write the key and colon to the output string int toWrite = colon - key + 1; if ( outWritten + toWrite >= 512 ) { Warning( "Speak input to %s had overlong parameter %s", GetDebugName(), pInputString ); return; } memcpy(outputmodifiers + outWritten, key, toWrite); outWritten += toWrite; *colon = 0; value = colon + 1; // determine if the value is actually a procedural name CBaseEntity *pProcedural = gEntList.FindEntityProcedural( value, this, inputdata.pActivator, inputdata.pCaller ); // write the value to the output -- if it's a procedural name, replace appropriately; // if not, just copy over. const char *valString; if (pProcedural) { valString = STRING(pProcedural->GetEntityName()); } else { valString = value; } toWrite = strlen(valString); toWrite = MIN( 511-outWritten, toWrite ); V_strncpy( outputmodifiers + outWritten, valString, toWrite+1 ); outWritten += toWrite; // get the next token token = strtok(NULL, " "); if (token) { // if there is a next token, write in a comma if (outWritten < 511) { outputmodifiers[outWritten++]=','; } } } } // null terminate just in case outputmodifiers[outWritten] = 0; Speak( buf, outWritten > 0 ? outputmodifiers : NULL ); } // does nothing. It's important that it does nothing because if it // calls through to base class and tries to flinch, it will crash. int CFlexExpresser::OnTakeDamage( const CTakeDamageInfo &info ) { return 0; } IResponseSystem *CFlexExpresser::GetResponseSystem( void ) { return BaseClass::GetResponseSystem(); } // because nothing inherits from CFlexExpresser, we can just check classname. CFlexExpresser * CFlexExpresser::AsFlexExpresser( CBaseEntity *pEntity ) { if ( pEntity ) { if ( pEntity->ClassMatches( MAKE_STRING("prop_talker") ) ) { return static_cast< CFlexExpresser * >(pEntity); } } AssertMsg1( pEntity == NULL || dynamic_cast(pEntity) == NULL, "%s subclasses prop_talker; update CFlexExpresser::AsFlexExpresser\n", pEntity->GetClassname() ); return NULL; } BEGIN_DATADESC( CFlexExpresser ) DEFINE_INPUTFUNC( FIELD_STRING, "SpeakResponseConcept", InputSpeakResponseConcept ), DEFINE_KEYFIELD( m_flThenAnyMaxDist, FIELD_FLOAT, "maxThenAnyDispatchDist" ), END_DATADESC() LINK_ENTITY_TO_CLASS( prop_talker , CFlexExpresser );