#ifndef _INCLUDED_STATS_REPORT_H #define _INCLUDED_STATS_REPORT_H #ifdef _WIN32 #pragma once #endif #include #include #include "steam/steam_api.h" namespace vgui { class Label; class Button; }; class ObjectiveMap; class StatGraphPlayer; class DebriefTextPage; class CAvatarImagePanel; #define ASW_STATS_REPORT_MAX_PLAYERS 4 #define ASW_STATS_REPORT_CATEGORIES 4 // shows stats breakdowns class StatsReport : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( StatsReport, vgui::EditablePanel ); public: StatsReport(vgui::Panel *parent, const char *name); virtual ~StatsReport(); virtual void ApplySchemeSettings(vgui::IScheme *pScheme); virtual void PerformLayout(); virtual void OnThink(); virtual void OnCommand( const char *command ); void SetStatCategory( int nCategory ); void SetPlayerNames( void ); ObjectiveMap *m_pObjectiveMap; vgui::Button *m_pCategoryButtons[ ASW_STATS_REPORT_CATEGORIES ]; vgui::Label *m_pPlayerNames[ ASW_STATS_REPORT_MAX_PLAYERS ]; vgui::ImagePanel *m_pReadyCheckImages[ ASW_STATS_REPORT_MAX_PLAYERS ]; CAvatarImagePanel *m_pAvatarImages[ ASW_STATS_REPORT_MAX_PLAYERS ]; vgui::Panel *m_pPlayerNamesPosition; StatGraphPlayer *m_pStatGraphPlayer; DebriefTextPage *m_pDebrief; Color m_rgbaStatsReportPlayerColors[ ASW_STATS_REPORT_MAX_PLAYERS ]; float m_fPlayerNamePosY[ ASW_STATS_REPORT_MAX_PLAYERS ]; }; #endif // _INCLUDED_STATS_REPORT_H