#ifndef _INCLUDED_MISSION_STATS_PANEL_H #define _INCLUDED_MISSION_STATS_PANEL_H #ifdef _WIN32 #pragma once #endif #include #include #include "asw_shareddefs.h" class MissionCompleteStatsLine; class MissionCompletePlayerStatsLine; class C_ASW_Debrief_Stats; class StatsBar; namespace vgui { class IScheme; class Button; class PanelListPanel; }; #define MAX_STAT_LINES 8 // this panel is shown when a mission ends, showing various stats about the mission class MissionStatsPanel : public vgui::Panel { DECLARE_CLASS_SIMPLE( MissionStatsPanel, vgui::Panel ); public: MissionStatsPanel(vgui::Panel *parent, const char *name); virtual void OnThink(); virtual void PerformLayout(); void ApplySchemeSettings( vgui::IScheme *scheme ); void UpdateStatsLines(); void ShowStats(bool bSuccess); void InitFrom(C_ASW_Debrief_Stats* pStats); vgui::PanelListPanel *m_pStatLineList; vgui::Panel* m_pStatLineContainer; vgui::Label* m_pTitle; vgui::Label* m_pMissionLabel; vgui::Label* m_pDifficultyLabel; vgui::Label* m_pUnlockedLabel; vgui::Label* m_pBestKillsLabel; vgui::Label* m_pBestTimeLabel; //RestartMissionButton* m_pRestartButton; //vgui::Button* m_pSaveCampaignButton; vgui::HFont m_LargeFont; vgui::HFont m_DefaultFont; StatsBar* m_pTimeTakenBar; StatsBar* m_pTotalKillsBar; vgui::ImagePanel* m_pTotalKillsIcon; vgui::ImagePanel* m_pTimeTakenIcon; MissionCompleteStatsLine* m_pStatLines[MAX_STAT_LINES]; MissionCompletePlayerStatsLine* m_pPlayerLine[ASW_MAX_READY_PLAYERS]; CHandle m_hStats; bool m_bSetAlpha; static void SetMissionLabels(vgui::Label *pMissionLabel, vgui::Label *pDifficultyLabel); }; #endif // _INCLUDED_MISSION_STATS_PANEL_H