#ifndef _INCLUDED_ASW_VGUI_COMPUTER_NEWS_H #define _INCLUDED_ASW_VGUI_COMPUTER_NEWS_H #include #include #include #include #include "vgui_controls\PanelListPanel.h" #include "vgui_controls\ComboBox.h" #include "vgui/IScheme.h" #include "asw_vgui_ingame_panel.h" class C_ASW_Hack_Computer; class ImageButton; #define ASW_MAIL_ROWS 4 // computer page showing a news story class CASW_VGUI_Computer_News : public vgui::Panel, public CASW_VGUI_Ingame_Panel { DECLARE_CLASS_SIMPLE( CASW_VGUI_Computer_News, vgui::Panel ); CASW_VGUI_Computer_News( vgui::Panel *pParent, const char *pElementName, C_ASW_Hack_Computer* pHackDoor ); virtual ~CASW_VGUI_Computer_News(); virtual void ApplySchemeSettings(vgui::IScheme *pScheme); virtual void OnThink(); // called every frame before painting, but only if panel is visible virtual void PerformLayout(); void ASWInit(); void ApplySettingAndFadeLabelIn(vgui::Label* pLabel); void SetLabelsFromFile(); bool MouseClick(int x, int y, bool bRightClick, bool bDown); virtual void OnCommand(char const* command); // current computer hack C_ASW_Hack_Computer* m_pHackComputer; ImageButton* m_pBackButton; vgui::Label* m_pTitleLabel; vgui::ImagePanel* m_pTitleIcon; vgui::ImagePanel* m_pTitleIconShadow; vgui::Label* m_pHeadline; vgui::Label* m_pHeadlineDate; vgui::Panel* m_pHeadlineBackdrop; vgui::Label* m_pBody[4]; vgui::Label* m_pBodyLabel; bool m_bMouseOverBackButton; KeyValues * m_pKeyValues; // key values describing the current text being read // overall scale of this window float m_fScale; float m_fLastThinkTime; bool m_bSetAlpha; }; #endif /* _INCLUDED_ASW_VGUI_COMPUTER_NEWS_H */