//========= Copyright © 1996-2006, Valve Corporation, All rights reserved. ============// // // Purpose: Entity that propagates train data for escort gametype // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "c_team_train_watcher.h" #include "igameevents.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" IMPLEMENT_CLIENTCLASS_DT_NOBASE(C_TeamTrainWatcher, DT_TeamTrainWatcher, CTeamTrainWatcher) RecvPropFloat( RECVINFO( m_flTotalProgress ) ), RecvPropInt( RECVINFO( m_iTrainSpeedLevel ) ), RecvPropFloat( RECVINFO( m_flRecedeTime ) ), RecvPropInt( RECVINFO( m_nNumCappers ) ), END_RECV_TABLE() C_TeamTrainWatcher *g_pTrainWatcher = NULL; C_TeamTrainWatcher::C_TeamTrainWatcher() { g_pTrainWatcher = this; // force updates when we get our baseline m_iTrainSpeedLevel = -2; m_flTotalProgress = -1; m_flRecedeTime = -1; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- C_TeamTrainWatcher::~C_TeamTrainWatcher() { if ( g_pTrainWatcher == this ) { g_pTrainWatcher = NULL; } } void C_TeamTrainWatcher::OnPreDataChanged( DataUpdateType_t updateType ) { BaseClass::OnPreDataChanged( updateType ); m_iOldTrainSpeedLevel = m_iTrainSpeedLevel; m_flOldProgress = m_flTotalProgress; m_flOldRecedeTime = m_flRecedeTime; m_nOldNumCappers = m_nNumCappers; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void C_TeamTrainWatcher::OnDataChanged( DataUpdateType_t updateType ) { if ( m_iOldTrainSpeedLevel != m_iTrainSpeedLevel || m_nOldNumCappers != m_nNumCappers ) { IGameEvent *event = gameeventmanager->CreateEvent( "escort_speed" ); if ( event ) { event->SetInt( "speed", m_iTrainSpeedLevel ); event->SetInt( "players", m_nNumCappers ); gameeventmanager->FireEventClientSide( event ); } } if ( m_flOldProgress != m_flTotalProgress ) { IGameEvent *event = gameeventmanager->CreateEvent( "escort_progress" ); if ( event ) { event->SetFloat( "progress", m_flTotalProgress ); if ( m_flOldProgress <= -1 ) { event->SetBool( "reset", true ); } gameeventmanager->FireEventClientSide( event ); } } if ( m_flOldRecedeTime != m_flRecedeTime ) { IGameEvent *event = gameeventmanager->CreateEvent( "escort_recede" ); if ( event ) { event->SetFloat( "recedetime", m_flRecedeTime ); gameeventmanager->FireEventClientSide( event ); } } }